VPPTSV
VP Propdump TSV Version 1 (VPPTSV1)
Propdump format for VP designed with simplicity, flexibility and user friendliness in mind. Based on the tab-separated values format, it is intended to be a universal format for storing the object data of worlds and enabling them to be modified. Each object is displayed on its own line, with the various parameters such as model name and location separated by tab, allowing spreadsheet editor to display these parameters in cells.
TSV and CSV files are widely supported by computer programs such as spreadsheet and text editors, making it easy to work with these propdump files.
Usages
The VPPTSV format could be used to store a small group of objects or as a medium to backup a world. It could also be useful as an intermediate format when it is necessary to perform some tasks on builds in AW or VP, or when converting from AW propdumps.
It can make batch modifications to multiple objects a much quicker and more convenient task in both AW and VP, for instance if one needs to modify each texture on a a series of objects or move a build to a different location, making use of the math functions available in spreadsheet editors.
As a flexible format, it is indiscriminate against the two styles of rotation available in VP: XYZ and Axis-Angle, the former being used in AW propdumps.
AW propdumps can also be stored in this format.
File format specification
This specification is still a work in progress and may be subject to change.
Each line in a VPPTSV file is an individual object, with the data values being separated by tab characters.
The magic number or header which must be the first line is "vp propdump tsv1". This is used to identify the file format and version.
Programs parsing the file should ignore lines that start with a hash # allowing for comments to be added such as the creation date and world.
Lines starting with "O" should also be ignored as they are most likely the optional header, which is to name each field, user friendliness, spreadsheet software.
VP SDK Attribute VPPTSV Attribute Data Type (C#) VP_OBJECT_USER_ID Owner unsigned int VP_OBJECT_TIME DateTime DateTime VP_OBJECT_X PositionX float VP_OBJECT_Y PositionY float VP_OBJECT_Z PositionZ float VP_OBJECT_ROTATION_X RotationX float VP_OBJECT_ROTATION_Y RotationY float VP_OBJECT_ROTATION_Z RotationZ float VP_OBJECT_ROTATION_ANGLE RotationAngle float VP_OBJECT_TYPE ObjectType unsigned int VP_OBJECT_MODEL Model string VP_OBJECT_DESCRIPTION Description string VP_OBJECT_ACTION Action string VP_OBJECT_DATA ObjectData byte[]
Newline must be replaced with \n and tab must be replaced with \t
Please be aware the header version may be incremented to 1.1 if a small update is made to the specification, instead of whole numbers. This should be accounted for if your program will be processing the version number.
File extension can be .tsv or .csv
Sample
You can copy and paste this sample into spreadsheet software to better visualise it.
vp propdump tsv1 # Created: 09/03/2013 23:43:53 # World: Blizzard Owner DateTime PositionX PositionY PositionZ RotationX RotationY RotationZ RotationAngle ObjectType Model Description Action ObjectData 104 09/03/2013 22:49:39 -1.136963 8.195639E-09 0.2480469 0 1 0 0 0 tbtree003.rwx create ambient .5,diffuse .5,specular 0 104 09/03/2013 23:13:00 -0.105957 0.005000007 -0.8530273 0 1 0 0 0 pp16w2.rwx create scale .7 .6 .6,color 0;activate move -1 0 0 wait=10 104 09/03/2013 23:12:46 0.03393555 0.005000007 -0.8530273 0 1 0 0 0 pp16w2.rwx create scale .7 .6 .6,color 0;activate move 1 0 0 wait=10 104 09/03/2013 23:15:24 0.2128906 0.101 -0.001953125 0.7700768 0.3189757 0.552482 1.286658 0 pole1m02.rwx create visible no,solid no,light color=skyblue 104 09/03/2013 23:05:52 0.2141113 6.705522E-09 0.1479492 0 1 0 0 0 thseb1g.rwx 104 09/03/2013 23:14:05 0.2128906 0.301 0.0480957 0 1 0 0 0 thsed2.rwx 104 09/03/2013 23:11:47 0.4628906 0.301 1.148926 0 1 0 0 0 sign3.rwx Cheap Test House\nfor example purposes only create sign 104 09/03/2013 23:15:36 0.3640137 6.705522E-09 1.398926 0 1 0 3.141593 0 mailbox1.rwx 104 09/03/2013 23:15:42 0.2141113 6.705522E-09 1.148926 0 1 0 0 0 doorpic2.rwx create scale .9,solid no
Date & Time Structure
The date and time structure should be compatible with most spreadsheet software, allowing the end-user to modify the propdump and perform operations such as removing objects built before a certain date. Due to the use of the DateTime function, there must be tolerance for slight alterations by spreadsheet software, so it is advised that your program will be able to understand various DateTime formats. Dates are parsed using the "en-GB" culture in Nexus Bot for the month to be correctly read (dd/MM/yyyy).
The DateTime string can be parsed into a DateTime structure when programming in a .NET language using the DateTime.Parse Method. This method accepts many date & time formats making it very flexible. When using the SDK, it is easy to parse the DateTime string directly into a VpObject structure using this method.
DateTime format to use when writing propdumps should be "dd/MM/yyyy HH:mm:ss".
See also
External links
- OpenOffice Calc - Free open-source spreadsheet software that can edit TSV files