List of world settings: Difference between revisions
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m Some minor changes, addition of "worldname" and some unknown settings |
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|boolean | |boolean | ||
|1 | |1 | ||
|If true, allows the user to move through objects by holding the shift key | |If true, allows the user to move through objects and terrain by holding the shift key | ||
|- | |||
|avatar<NUMBER> | |||
|string | |||
|N/A | |||
|Not used anymore | |||
|- | |- | ||
|avatars_file | |avatars_file | ||
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|avatars | |avatars | ||
|The name of the avatars list YAML file on the [[object path]], with the default value the file will be loaded from avatars/avatars.yml, this allows the same object path to be used with multiple different avatar list configurations | |The name of the avatars list YAML file on the [[object path]], with the default value the file will be loaded from avatars/avatars.yml, this allows the same object path to be used with multiple different avatar list configurations | ||
|- | |||
|avatars_update_interval | |||
|??? | |||
|??? | |||
|Number of avatar state changes to be sent per second? | |||
|- | |- | ||
|entry_point | |entry_point | ||
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|decimal | |decimal | ||
|40.0 | |40.0 | ||
| | |Far plane distance in decameters | ||
|- | |- | ||
|fog_begin | |fog_begin | ||
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|color | |color | ||
|FFFFFF | |FFFFFF | ||
| | |Color of the fog rrggbb (rr, gg and bb are each a hexadecimal number between 00 and ff). | ||
|- | |- | ||
|fog_density | |fog_density | ||
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|boolean | |boolean | ||
|0 | |0 | ||
|Center the ground object at the nearest point on a 30m grid | |If true, the ground object is tiled. Center the ground object at the nearest point on a 30m grid | ||
|- | |- | ||
|nearplane | |nearplane | ||
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|http://objects.virtualparadise.org/vpbuild/ | |http://objects.virtualparadise.org/vpbuild/ | ||
|Base URL of the object path (should include the trailing slash) | |Base URL of the object path (should include the trailing slash) | ||
|- | |||
|old_walking_speed | |||
|??? | |||
|??? | |||
|??? | |||
|- | |- | ||
|override_visibility | |override_visibility | ||
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|0 | |0 | ||
|Enable gradient sky | |Enable gradient sky | ||
|- | |- | ||
|sky_clouds1 | |sky_clouds1 | ||
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|0 0 | |0 0 | ||
|Movement of cloud layer 2 | |Movement of cloud layer 2 | ||
|- | |||
|sky_color1 | |||
|vector4 | |||
|1 1 1 1 | |||
|Sky color 1 (RGBA) | |||
|- | |||
|sky_color2 | |||
|vector4 | |||
|1 1 1 1 | |||
|Sky color 2 (RGBA) | |||
|- | |||
|sky_color3 | |||
|vector4 | |||
|1 1 1 1 | |||
|Sky color 3 (RGBA) | |||
|- | |||
|sky_color4 | |||
|vector4 | |||
|1 1 1 1 | |||
|Sky color 4 (RGBA) | |||
|- | |- | ||
|sky_srgb_colors | |sky_srgb_colors | ||
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|boolean | |boolean | ||
|0 | |0 | ||
| | |If true, terrain is enabled. | ||
|- | |- | ||
|terrainoffset | |terrainoffset | ||
|decimal | |decimal | ||
| -0.02 | | -0.02 | ||
| | |Offset the terrain height by this many meters | ||
|- | |- | ||
|terrainscale | |terrainscale | ||
|decimal | |decimal | ||
|1.0 | |1.0 | ||
| | |Scales the size of terrain cells | ||
|- | |- | ||
|walk_speed | |walk_speed | ||
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|vector3 | |vector3 | ||
|1.0 1.0 1.0 | |1.0 1.0 1.0 | ||
| | |Ambient light color | ||
|- | |- | ||
|worldlight_diffuse | |worldlight_diffuse | ||
|vector3 | |vector3 | ||
|1.0 1.0 1.0 | |1.0 1.0 1.0 | ||
| | |Diffuse light color | ||
|- | |- | ||
|worldlight_position | |worldlight_position | ||
|vector3 | |vector3 | ||
|0.4 1.0 -0.8 | |0.4 1.0 -0.8 | ||
| | |Directional light position | ||
|- | |- | ||
|worldlight_specular | |worldlight_specular | ||
|vector3 | |vector3 | ||
|1.0 1.0 1.0 | |1.0 1.0 1.0 | ||
| | |Special light color | ||
|- | |- | ||
|worldlight_srgb_colors | |worldlight_srgb_colors | ||
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|1 | |1 | ||
|If true and if the user has sRGB rendering enabled in their client the world light settings (ambient, diffuse and specular) will be converted to linear color space before being used | |If true and if the user has sRGB rendering enabled in their client the world light settings (ambient, diffuse and specular) will be converted to linear color space before being used | ||
|- | |||
|worldname | |||
|string | |||
| | |||
|Name of the world (used in default welcome message) | |||
|} | |} | ||
[[Category: Lists]] | [[Category: Lists]] |
Revision as of 13:17, 24 July 2018
Key | Type | Default Value | Description |
---|---|---|---|
allow_debug_menu | boolean | 1 | If true, allows the debug menu to be used |
allow_flying | boolean | 1 | If true, allows the user to fly up and down by using the + and - keys. |
allow_passthrough | boolean | 1 | If true, allows the user to move through objects and terrain by holding the shift key |
avatar<NUMBER> | string | N/A | Not used anymore |
avatars_file | string | avatars | The name of the avatars list YAML file on the object path, with the default value the file will be loaded from avatars/avatars.yml, this allows the same object path to be used with multiple different avatar list configurations |
avatars_update_interval | ??? | ??? | Number of avatar state changes to be sent per second? |
entry_point | decimal | 0 0 0 0 | Defines the entry point, in coordinates (X Y Z Yaw), for a world. |
farplane | decimal | 40.0 | Far plane distance in decameters |
fog_begin | decimal | 0.0 | The distance at which fog starts (only applies to linear fog mode) |
fog_color | color | FFFFFF | Color of the fog rrggbb (rr, gg and bb are each a hexadecimal number between 00 and ff). |
fog_density | decimal | 0.0 | Fog density (only applies to exponential fog modes) |
fog_end | decimal | 0.0 | The distance at which fog ends (only applies to linear fog mode) |
fog_mode | string | none | Valid values are: none, linear, exp/exponential, exp2/exponential2 (exponential squared) |
fov | decimal | 50 | Field of view in degrees |
ground | string | ground (or empty if terrain is enabled) | Model name for the world "ground" object, a base object that is always rendered regardless of the user's distance from it |
groundrepeats | boolean | 0 | If true, the ground object is tiled. Center the ground object at the nearest point on a 30m grid |
nearplane | decimal | 0.03 | Near plane distance in decameters |
objectpassword | string | Password for extracting password-protected ZIP files from the object path | |
objectpath | string | http://objects.virtualparadise.org/vpbuild/ | Base URL of the object path (should include the trailing slash) |
old_walking_speed | ??? | ??? | ??? |
override_visibility | decimal | Force a fixed visibility value (specified in decameters, the visibility menu in the user's client will be disabled) | |
recommended_light_count | decimal | 0 | If set, displays a warning in chat if the maximum light count in settings is not set to the world's recommended value. |
recommended_per_pixel_lighting | boolean | 0 | If true, displays a warning in chat if the user's graphical renderer in settings is not set to one that supports per-pixel lighting. |
run_speed | decimal | 2.4 | If set, changes the speed at which users run. |
sky | boolean | 0 | Enable gradient sky |
sky_clouds1 | string | Texture file name for cloud layer 1 | |
sky_clouds1_color | vector4 | 1 1 1 0 | Cloud layer 1 color (RGBA) |
sky_clouds1_scale | vector2 | 1 1 | Texture coordinate scaling for cloud layer 1 |
sky_clouds1_velocity | vector2 | 0 0 | Movement of cloud layer 1 |
sky_clouds2 | string | Texture file name for cloud layer 2 | |
sky_clouds2_color | vector4 | 1 1 1 0 | Cloud layer 1 color (RGBA) |
sky_clouds2_scale | vector2 | 1 1 | Texture coordinate scaling for cloud layer 2 |
sky_clouds2_velocity | vector2 | 0 0 | Movement of cloud layer 2 |
sky_color1 | vector4 | 1 1 1 1 | Sky color 1 (RGBA) |
sky_color2 | vector4 | 1 1 1 1 | Sky color 2 (RGBA) |
sky_color3 | vector4 | 1 1 1 1 | Sky color 3 (RGBA) |
sky_color4 | vector4 | 1 1 1 1 | Sky color 4 (RGBA) |
sky_srgb_colors | boolean | 1 | 0: Sky colors are in linear color space
1: Sky colors are in sRGB color space |
skybox | string | Base name of a set of skybox textures. A direction and a file extension is added to the file names for each of the skybox textures (_fr, _lf, _bk, _rt, _up or _bt). The files are downloaded from the textures folder of the world object path. | |
skybox_extension | string | jpg | |
skybox_swaplr | boolean | 0 | If true, swap the _lf and _rt skybox faces |
terrain | boolean | 0 | If true, terrain is enabled. |
terrainoffset | decimal | -0.02 | Offset the terrain height by this many meters |
terrainscale | decimal | 1.0 | Scales the size of terrain cells |
walk_speed | decimal | 0.3 | If set, changes the speed at which users walk. |
web_overlay | string | URL to a web page to be displayed on top of the 3D scene. The web page should have a transparent background so the 3D scene can still be seen | |
welcome | string | Welcome to <world>, <name>! | World welcome message |
worldlight_ambient | vector3 | 1.0 1.0 1.0 | Ambient light color |
worldlight_diffuse | vector3 | 1.0 1.0 1.0 | Diffuse light color |
worldlight_position | vector3 | 0.4 1.0 -0.8 | Directional light position |
worldlight_specular | vector3 | 1.0 1.0 1.0 | Special light color |
worldlight_srgb_colors | boolean | 1 | If true and if the user has sRGB rendering enabled in their client the world light settings (ambient, diffuse and specular) will be converted to linear color space before being used |
worldname | string | Name of the world (used in default welcome message) |