List of world settings: Difference between revisions
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m Legion moved page List of World Settings to List of world settings: Only the first word should be capitalized, using Wikipedia standard, unless other words are pronoun. |
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|avatars | |avatars | ||
|The name of the avatars list YAML file on the [[object path]], with the default value the file will be loaded from avatars/avatars.yml, this allows the same object path to be used with multiple different avatar list configurations | |The name of the avatars list YAML file on the [[object path]], with the default value the file will be loaded from avatars/avatars.yml, this allows the same object path to be used with multiple different avatar list configurations | ||
|- | |||
|entry_point | |||
|decimal | |||
|0 0 0 0 | |||
|Defines the entry point, in coordinates (X Y Z Yaw), for a world. | |||
|- | |- | ||
|farplane | |farplane |
Revision as of 21:12, 1 November 2017
Key | Type | Default Value | Description |
---|---|---|---|
allow_debug_menu | boolean | 1 | If true, allows the debug menu to be used |
allow_flying | boolean | 1 | If true, allows the user to fly up and down by using the + and - keys. |
allow_passthrough | boolean | 1 | If true, allows the user to move through objects by holding the shift key |
avatars_file | string | avatars | The name of the avatars list YAML file on the object path, with the default value the file will be loaded from avatars/avatars.yml, this allows the same object path to be used with multiple different avatar list configurations |
entry_point | decimal | 0 0 0 0 | Defines the entry point, in coordinates (X Y Z Yaw), for a world. |
farplane | decimal | 40.0 | |
fog_begin | decimal | 0.0 | The distance at which fog starts (only applies to linear fog mode) |
fog_color | color | FFFFFF | |
fog_density | decimal | 0.0 | Fog density (only applies to exponential fog modes) |
fog_end | decimal | 0.0 | The distance at which fog ends (only applies to linear fog mode) |
fog_mode | string | none | Valid values are: none, linear, exp/exponential, exp2/exponential2 (exponential squared) |
fov | decimal | 50 | Field of view in degrees |
ground | string | ground (or empty if terrain is enabled) | Model name for the world "ground" object, a base object that is always rendered regardless of the user's distance from it |
groundrepeats | boolean | 0 | Center the ground object at the nearest point on a 30m grid |
nearplane | decimal | 0.03 | Near plane distance in decameters |
objectpassword | string | Password for extracting password-protected ZIP files from the object path | |
objectpath | string | http://objects.virtualparadise.org/vpbuild/ | Base URL of the object path (should include the trailing slash) |
override_visibility | decimal | Force a fixed visibility value (specified in decameters, the visibility menu in the user's client will be disabled) | |
recommended_light_count | decimal | 0 | If set, displays a warning in chat if the maximum light count in settings is not set to the world's recommended value. |
recommended_per_pixel_lighting | boolean | 0 | If true, displays a warning in chat if the user's graphical renderer in settings is not set to one that supports per-pixel lighting. |
run_speed | decimal | 2.4 | If set, changes the speed at which users run. |
sky | boolean | 0 | Enable gradient sky |
sky_color1 | vector4 | 1 1 1 1 | Sky color 1 (RGBA) |
sky_color2 | vector4 | 1 1 1 1 | Sky color 2 (RGBA) |
sky_color3 | vector4 | 1 1 1 1 | Sky color 3 (RGBA) |
sky_color4 | vector4 | 1 1 1 1 | Sky color 4 (RGBA) |
sky_clouds1 | string | Texture file name for cloud layer 1 | |
sky_clouds1_color | vector4 | 1 1 1 0 | Cloud layer 1 color (RGBA) |
sky_clouds1_scale | vector2 | 1 1 | Texture coordinate scaling for cloud layer 1 |
sky_clouds1_velocity | vector2 | 0 0 | Movement of cloud layer 1 |
sky_clouds2 | string | Texture file name for cloud layer 2 | |
sky_clouds2_color | vector4 | 1 1 1 0 | Cloud layer 1 color (RGBA) |
sky_clouds2_scale | vector2 | 1 1 | Texture coordinate scaling for cloud layer 2 |
sky_clouds2_velocity | vector2 | 0 0 | Movement of cloud layer 2 |
sky_srgb_colors | boolean | 1 | 0: Sky colors are in linear color space
1: Sky colors are in sRGB color space |
skybox | string | Base name of a set of skybox textures. A direction and a file extension is added to the file names for each of the skybox textures (_fr, _lf, _bk, _rt, _up or _bt). The files are downloaded from the textures folder of the world object path. | |
skybox_extension | string | jpg | |
skybox_swaplr | boolean | 0 | If true, swap the _lf and _rt skybox faces |
terrain | boolean | 0 | Terrain |
terrainoffset | decimal | -0.02 | |
terrainscale | decimal | 1.0 | |
walk_speed | decimal | 0.3 | If set, changes the speed at which users walk. |
web_overlay | string | URL to a web page to be displayed on top of the 3D scene. The web page should have a transparent background so the 3D scene can still be seen | |
welcome | string | Welcome to <world>, <name>! | World welcome message |
worldlight_ambient | vector3 | 1.0 1.0 1.0 | |
worldlight_diffuse | vector3 | 1.0 1.0 1.0 | |
worldlight_position | vector3 | 0.4 1.0 -0.8 | |
worldlight_specular | vector3 | 1.0 1.0 1.0 | |
worldlight_srgb_colors | boolean | 1 | If true and if the user has sRGB rendering enabled in their client the world light settings (ambient, diffuse and specular) will be converted to linear color space before being used |