Vp object add: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Add example, some information on attributes |
||
Line 2: | Line 2: | ||
|parameters= | |parameters= | ||
|attributes= | |attributes= | ||
{{sdk attribute row|int | | {{sdk attribute row|int |object_type |Type of object (0 - 3D Model, 2 - Particle emitter, 3 - Path object) }} | ||
{{sdk attribute row|float | | {{sdk attribute row|float |object_x |X coordinate}} | ||
{{sdk attribute row|float | | {{sdk attribute row|float |object_y |Y coordinate}} | ||
{{sdk attribute row|float | | {{sdk attribute row|float |object_z |Z coordinate}} | ||
{{sdk attribute row|float | | {{sdk attribute row|float |object_rotation_x |Rotation X axis}} | ||
{{sdk attribute row|float | | {{sdk attribute row|float |object_rotation_y |Rotation Y axis}} | ||
{{sdk attribute row|float | | {{sdk attribute row|float |object_rotation_z |Rotation Z axis}} | ||
{{sdk attribute row|float | | {{sdk attribute row|float |object_rotation_angle |Rotation angle in radians}} | ||
{{sdk attribute row|string | | {{sdk attribute row|float |object_yaw |Yaw angle in degrees (these are used instead of X,Y,Z axis when rotation angle is set to INFINITE)}} | ||
{{sdk attribute row|string | | {{sdk attribute row|float |object_pitch |Pitch angle in degrees}} | ||
{{sdk attribute row|string | | {{sdk attribute row|float |object_roll |Roll angle in degrees}} | ||
{{sdk attribute row|data | | {{sdk attribute row|string |object_model |Model}} | ||
{{sdk attribute row|string |object_action |Action}} | |||
{{sdk attribute row|string |object_description |Description}} | |||
{{sdk attribute row|data |object_data |Data}} | |||
|returncodes= | |returncodes= | ||
{{sdk return code row| | {{sdk return code row|not_in_world|Bot is not currently in a world}} | ||
|returnattributes= | |returnattributes= | ||
{{sdk attribute row|int| | {{sdk attribute row|int|object_id|Object id that was assigned to the new object}} | ||
|behavior= | |behavior= | ||
* Upon successful creation of an object, {{sdk event|OBJECT}} is triggered for those who have subscribed to it. | * Upon successful creation of an object, {{sdk event|OBJECT}} is triggered for those who have subscribed to it. | ||
|caveats= | |caveats= | ||
|examples= | |examples= | ||
Build a street1.rwx object at 0X 0Y 0Z. | |||
<syntaxhighlight lang="c"> | |||
void handle_object_add(VPInstance sdk, int rc, int ref) | |||
{ | |||
if (rc) | |||
printf("Couldn't build object (reason %d)\n", rc); | |||
else | |||
printf("Object built successfully!\n"); | |||
} | |||
int main(int argc, const char* argv[]) | |||
{ | |||
//... | |||
vp_callback_set(sdk, VP_CALLBACK_OBJECT_ADD, handle_object_add); | |||
vp_int_set(sdk, VP_OBJECT_TYPE, 0); // 3D Model | |||
vp_float_set(sdk, VP_OBJECT_X, 0.0); | |||
vp_float_set(sdk, VP_OBJECT_Y, 0.0); | |||
vp_float_set(sdk, VP_OBJECT_Z, 0.0); | |||
vp_float_set(sdk, VP_OBJECT_ROTATION_X, 0.0); | |||
vp_float_set(sdk, VP_OBJECT_ROTATION_Y, 0.0); | |||
vp_float_set(sdk, VP_OBJECT_ROTATION_Z, 0.0); | |||
vp_float_set(sdk, VP_OBJECT_ROTATION_ANGLE, 0.0); | |||
vp_string_set(sdk, VP_OBJECT_MODEL, "street1.rwx"); | |||
vp_string_set(sdk, VP_OBJECT_ACTION, ""); | |||
vp_string_set(sdk, VP_OBJECT_DESCRIPTION, ""); | |||
rc = vp_object_add(sdk); | |||
if (rc) | |||
printf("Couldn't build object (reason %d)\n", rc); | |||
//... | |||
} | |||
</syntaxhighlight> | |||
|seealso= | |seealso= | ||
* {{sdk method|object_change}} | * {{sdk method|object_change}} | ||
* {{sdk method|object_delete}} | * {{sdk method|object_delete}} | ||
* {{sdk callback| | * {{sdk callback|object_add}} | ||
}} | }} |
Revision as of 21:55, 16 December 2016
Method call snippet
vp_object_add(instance);
Build a new object.
Parameters
These are the parameters that this method requires:
Parameter | Usage |
---|---|
VPInstance instance |
Pointer to the instance this method call is intended for |
Used attributes
This method uses data set in these attributes when called:
Attribute | Usage | |
---|---|---|
VP_OBJECT_TYPE | Type of object (0 - 3D Model, 2 - Particle emitter, 3 - Path object) | |
VP_OBJECT_X | X coordinate | |
VP_OBJECT_Y | Y coordinate | |
VP_OBJECT_Z | Z coordinate | |
VP_OBJECT_ROTATION_X | Rotation X axis | |
VP_OBJECT_ROTATION_Y | Rotation Y axis | |
VP_OBJECT_ROTATION_Z | Rotation Z axis | |
VP_OBJECT_ROTATION_ANGLE | Rotation angle in radians | |
VP_OBJECT_YAW | Yaw angle in degrees (these are used instead of X,Y,Z axis when rotation angle is set to INFINITE) | |
VP_OBJECT_PITCH | Pitch angle in degrees | |
VP_OBJECT_ROLL | Roll angle in degrees | |
VP_OBJECT_MODEL | Model | |
VP_OBJECT_ACTION | Action | |
VP_OBJECT_DESCRIPTION | Description | |
VP_OBJECT_DATA | Data |
Returns
This method returns a return code integer, which indicates whether the call was successful or errored for any reason:
Return code | Cause |
---|---|
VP_RC_SUCCESS |
Successful call (for methods that have a registered callback, it only means the request has been sent) |
VP_RC_NOT_IN_WORLD |
Bot is not currently in a world |
The following attributes will be returned in VP_CALLBACK_OBJECT_ADD
if the operation was successful:
Attribute | Usage | Also returned for |
---|---|---|
VP_OBJECT_ID | Object id that was assigned to the new object |
Behavior
- Upon successful creation of an object,
VP_EVENT_OBJECT
is triggered for those who have subscribed to it.
Examples
Build a street1.rwx object at 0X 0Y 0Z.
void handle_object_add(VPInstance sdk, int rc, int ref)
{
if (rc)
printf("Couldn't build object (reason %d)\n", rc);
else
printf("Object built successfully!\n");
}
int main(int argc, const char* argv[])
{
//...
vp_callback_set(sdk, VP_CALLBACK_OBJECT_ADD, handle_object_add);
vp_int_set(sdk, VP_OBJECT_TYPE, 0); // 3D Model
vp_float_set(sdk, VP_OBJECT_X, 0.0);
vp_float_set(sdk, VP_OBJECT_Y, 0.0);
vp_float_set(sdk, VP_OBJECT_Z, 0.0);
vp_float_set(sdk, VP_OBJECT_ROTATION_X, 0.0);
vp_float_set(sdk, VP_OBJECT_ROTATION_Y, 0.0);
vp_float_set(sdk, VP_OBJECT_ROTATION_Z, 0.0);
vp_float_set(sdk, VP_OBJECT_ROTATION_ANGLE, 0.0);
vp_string_set(sdk, VP_OBJECT_MODEL, "street1.rwx");
vp_string_set(sdk, VP_OBJECT_ACTION, "");
vp_string_set(sdk, VP_OBJECT_DESCRIPTION, "");
rc = vp_object_add(sdk);
if (rc)
printf("Couldn't build object (reason %d)\n", rc);
//...
}