Vp float: Difference between revisions

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{{sdk method page|float|Return the value of an floating point attribute.
{{sdk method page|float|Return the value of a floating point attribute.
|paramex=attr
|paramex=attr
|parameters=
|parameters=
   {{sdk parameter row|vp_float_attribute_t|attr|Attribute to return value of}}
   {{sdk parameter row|vp_float_attribute_t|attr|Attribute to return value of (defined in VP.h)}}
|returns=
|returns=
   float
   float
|behavior=
|behavior=If an invalid value is passed for <i>attr</i>, then 0 will be returned.
|caveats=If an invalid value is passed for attr, then 0.0 will be returned.
|caveats=There is no way to know if the call was unsuccessful, use {{sdk method|float_get}} when this is required. Also, when higher precision is desired, use {{sdk method|double}}.
|examples=
|examples=
<syntaxhighlight lang="c">
void handle_avatar_add(VPInstance sdk)
{
  float x, z;
  x = vp_float(sdk, VP_AVATAR_X);
  z = vp_float(sdk, VP_AVATAR_Z);
  // If an avatar appears at roughly 0X 0Z (at any height), then send a welcome message.
  if (x > -0.5 && x < 0.5 && y > -0.5 && y < 0.5)
  {
    char msg[256];
    sprintf(msg, "Welcome %s to the world!", vp_string(VP_AVATAR_NAME));
    vp_say(sdk, msg);
  }
}
int main(int argc, const char* argv[])
{
  //...
  vp_event_set(sdk, VP_EVENT_AVATAR_ADD, handle_avatar_add);
  //...
}
</syntaxhighlight>
|seealso=
|seealso=
* {{sdk method|float_get}}
* {{sdk method|float_get}}
* {{sdk method|float_set}}
* {{sdk method|float_set}}
}}
}}

Revision as of 19:34, 12 December 2016

Method call snippet vp_float(instance, attr);

Return the value of a floating point attribute.

Parameters

These are the parameters that this method requires:

Parameter Usage
VPInstance
instance
Pointer to the instance this method call is intended for
vp_float_attribute_t
attr
Attribute to return value of (defined in VP.h)

Returns

float

Behavior

If an invalid value is passed for attr, then 0 will be returned.

Caveats

There is no way to know if the call was unsuccessful, use vp_float_get() when this is required. Also, when higher precision is desired, use vp_double().

Examples

void handle_avatar_add(VPInstance sdk)
{
  float x, z;

  x = vp_float(sdk, VP_AVATAR_X);
  z = vp_float(sdk, VP_AVATAR_Z);

  // If an avatar appears at roughly 0X 0Z (at any height), then send a welcome message.
  if (x > -0.5 && x < 0.5 && y > -0.5 && y < 0.5)
  {
    char msg[256];

    sprintf(msg, "Welcome %s to the world!", vp_string(VP_AVATAR_NAME));
    vp_say(sdk, msg);
  }
}

int main(int argc, const char* argv[])
{

  //...

  vp_event_set(sdk, VP_EVENT_AVATAR_ADD, handle_avatar_add);

  //...
}

See also