Vp object add: Difference between revisions
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Added euler to angle-axis conversion code |
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|behavior= | |behavior= | ||
* Upon successful creation of an object, {{sdk event|OBJECT}} is triggered for those who have subscribed to it. | * Upon successful creation of an object, {{sdk event|OBJECT}} is triggered for those who have subscribed to it. | ||
* If {{sdk attribute|object_rotation_angle}} is set to INFINITY then it will be stored as that in world. The euler angles will be not be converted to an equivalent axis-angle representation. See examples for euler to axis-angle conversion code. | |||
|caveats= | |caveats= | ||
|examples= | |examples= | ||
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//... | //... | ||
} | |||
</syntaxhighlight> | |||
Convert euler angles (in degrees) to axis-angle representation. | |||
<syntaxhighlight lang="c"> | |||
void rotate(double yaw, double pitch, double roll, double *x, double *y, double *z, double *angle) | |||
{ | |||
// Convert angles to radians | |||
yaw = (yaw / 180.0) * M_PI; | |||
pitch = (pitch / 180.0) * M_PI; | |||
roll = (roll / 180.0) * M_PI; | |||
// Convert to axis-angle | |||
double sin_yaw_2, sin_pitch_2, sin_roll_2, cos_yaw_2, cos_pitch_2, cos_roll_2; | |||
sin_yaw_2 = sin(yaw / 2); | |||
sin_pitch_2 = sin(pitch / 2); | |||
sin_roll_2 = sin(roll / 2); | |||
cos_yaw_2 = cos(yaw / 2); | |||
cos_pitch_2 = cos(pitch / 2); | |||
cos_roll_2 = cos(roll / 2); | |||
// Return a normalized axis | |||
double x_tmp, y_tmp, z_tmp; | |||
x_tmp = sin_yaw_2 * sin_roll_2 * cos_pitch_2 + cos_yaw_2 * cos_roll_2 * sin_pitch_2; | |||
y_tmp = sin_yaw_2 * cos_roll_2 * cos_pitch_2 + cos_yaw_2 * sin_roll_2 * sin_pitch_2; | |||
z_tmp = cos_yaw_2 * sin_roll_2 * cos_pitch_2 - sin_yaw_2 * cos_roll_2 * sin_pitch_2; | |||
double norm = sqrt(x_tmp * x_tmp + y_tmp * y_tmp + z_tmp * z_tmp); | |||
if (norm) | |||
{ | |||
*x = x_tmp / norm; | |||
*y = y_tmp / norm; | |||
*z = z_tmp / norm; | |||
} | |||
else | |||
{ | |||
*x = 1; | |||
*y = 0; | |||
*z = 0; | |||
} | |||
*angle = 2 * acos(cos_yaw_2 * cos_pitch_2 * cos_roll_2 - sin_yaw_2 * sin_pitch_2 * sin_roll_2); | |||
} | } | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 23:03, 16 December 2016
Method call snippet
vp_object_add(instance);
Build a new object.
Parameters
These are the parameters that this method requires:
Parameter | Usage |
---|---|
VPInstance instance |
Pointer to the instance this method call is intended for |
Used attributes
This method uses data set in these attributes when called:
Attribute | Usage | |
---|---|---|
VP_OBJECT_TYPE | Type of object (0 - 3D Model, 2 - Particle emitter, 3 - Path object) | |
VP_OBJECT_X | X coordinate | |
VP_OBJECT_Y | Y coordinate | |
VP_OBJECT_Z | Z coordinate | |
VP_OBJECT_ROTATION_X | Rotation X axis | |
VP_OBJECT_ROTATION_Y | Rotation Y axis | |
VP_OBJECT_ROTATION_Z | Rotation Z axis | |
VP_OBJECT_ROTATION_ANGLE | Rotation angle in radians | |
VP_OBJECT_YAW | Yaw angle in degrees (these are used instead of X,Y,Z axis when rotation angle is set to INFINITY) | |
VP_OBJECT_PITCH | Pitch angle in degrees | |
VP_OBJECT_ROLL | Roll angle in degrees | |
VP_OBJECT_MODEL | Model | |
VP_OBJECT_ACTION | Action | |
VP_OBJECT_DESCRIPTION | Description | |
VP_OBJECT_DATA | Data |
Returns
This method returns a return code integer, which indicates whether the call was successful or errored for any reason:
Return code | Cause |
---|---|
VP_RC_SUCCESS |
Successful call (for methods that have a registered callback, it only means the request has been sent) |
VP_RC_NOT_IN_WORLD |
Bot is not currently in a world |
The following attributes will be returned in VP_CALLBACK_OBJECT_ADD
if the operation was successful:
Attribute | Usage | Also returned for |
---|---|---|
VP_OBJECT_ID | Object id that was assigned to the new object |
Behavior
- Upon successful creation of an object,
VP_EVENT_OBJECT
is triggered for those who have subscribed to it. - If
VP_OBJECT_ROTATION_ANGLE
is set to INFINITY then it will be stored as that in world. The euler angles will be not be converted to an equivalent axis-angle representation. See examples for euler to axis-angle conversion code.
Examples
Build a street1.rwx object at 0X 0Y 0Z.
void handle_object_add(VPInstance sdk, int rc, int ref)
{
if (rc)
printf("Couldn't build object (reason %d)\n", rc);
else
printf("Object built successfully!\n");
}
int main(int argc, const char* argv[])
{
//...
vp_callback_set(sdk, VP_CALLBACK_OBJECT_ADD, handle_object_add);
vp_int_set(sdk, VP_OBJECT_TYPE, 0); // 3D Model
vp_float_set(sdk, VP_OBJECT_X, 0.0);
vp_float_set(sdk, VP_OBJECT_Y, 0.0);
vp_float_set(sdk, VP_OBJECT_Z, 0.0);
vp_float_set(sdk, VP_OBJECT_ROTATION_X, 0.0);
vp_float_set(sdk, VP_OBJECT_ROTATION_Y, 0.0);
vp_float_set(sdk, VP_OBJECT_ROTATION_Z, 0.0);
vp_float_set(sdk, VP_OBJECT_ROTATION_ANGLE, 0.0);
vp_string_set(sdk, VP_OBJECT_MODEL, "street1.rwx");
vp_string_set(sdk, VP_OBJECT_ACTION, "");
vp_string_set(sdk, VP_OBJECT_DESCRIPTION, "");
rc = vp_object_add(sdk);
if (rc)
printf("Couldn't build object (reason %d)\n", rc);
//...
}
Convert euler angles (in degrees) to axis-angle representation.
void rotate(double yaw, double pitch, double roll, double *x, double *y, double *z, double *angle)
{
// Convert angles to radians
yaw = (yaw / 180.0) * M_PI;
pitch = (pitch / 180.0) * M_PI;
roll = (roll / 180.0) * M_PI;
// Convert to axis-angle
double sin_yaw_2, sin_pitch_2, sin_roll_2, cos_yaw_2, cos_pitch_2, cos_roll_2;
sin_yaw_2 = sin(yaw / 2);
sin_pitch_2 = sin(pitch / 2);
sin_roll_2 = sin(roll / 2);
cos_yaw_2 = cos(yaw / 2);
cos_pitch_2 = cos(pitch / 2);
cos_roll_2 = cos(roll / 2);
// Return a normalized axis
double x_tmp, y_tmp, z_tmp;
x_tmp = sin_yaw_2 * sin_roll_2 * cos_pitch_2 + cos_yaw_2 * cos_roll_2 * sin_pitch_2;
y_tmp = sin_yaw_2 * cos_roll_2 * cos_pitch_2 + cos_yaw_2 * sin_roll_2 * sin_pitch_2;
z_tmp = cos_yaw_2 * sin_roll_2 * cos_pitch_2 - sin_yaw_2 * cos_roll_2 * sin_pitch_2;
double norm = sqrt(x_tmp * x_tmp + y_tmp * y_tmp + z_tmp * z_tmp);
if (norm)
{
*x = x_tmp / norm;
*y = y_tmp / norm;
*z = z_tmp / norm;
}
else
{
*x = 1;
*y = 0;
*z = 0;
}
*angle = 2 * acos(cos_yaw_2 * cos_pitch_2 * cos_roll_2 - sin_yaw_2 * sin_pitch_2 * sin_roll_2);
}