World server: Difference between revisions
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=== Values === | === Values === | ||
:''All values are optional'' | :''All values are optional'' | ||
{ | {{:List_of_world_settings}} | ||
[[Category: | [[Category:Servers]] |
Latest revision as of 13:24, 24 July 2018
The world server is the software that hosts a virtual world, connected to a Virtual Paradise universe server.
worldserver.info
The world server reads important connection and database settings from worldserver.info, which is parsed as a Boost property tree. The file can be edited in any text editor such as Notepad++.
Values
Key | Subkey | Description | Valid values |
---|---|---|---|
server | port | Port for clients to connect to, to access all worlds on this server. | Any number between 1 - 65535 (values below 1024 may conflict with other services such as HTTP servers) |
host | Only for client version 0.3.22 and newer Host name for clients connecting via the universe to resolve and connect to, to access all worlds on this server. |
| |
ip | Optional; see 'host' The IP address clients connecting via the universe should connect to, to access all worlds on this server. Should not be used if router does not allow NAT loopback. |
| |
database | backend | Optional Database driver to use internally |
|
connection_string | Optional Standard string used to describe database driver or provider to use, along with relevant information such as database name and login information | See http://www.connectionstrings.com/ for examples | |
database_type | Optional Type of database to use |
| |
connections | Optional Amount of persistent connections to keep to the database. Ideally, never set higher than amount of threads. | 1 - 255 | |
threads | Optional Amount of threads dedicated to I/O on the database connections. Ideally, set to at least the number of CPU cores (physical and virtual) available on the system. | 1 - 255 |
Per-world settings
The world server keeps individual settings for each world in the Setting table of the database. For each row, one column defines the ID of the world, the key and the value respectively.
The values are never used by the server; they are sent to the client. Each value is a string with a maximum of 255 characters, however the client requires some values to conform to a particular format to be valid.
Values
- All values are optional
Key | Type | Default Value | Description |
---|---|---|---|
allow_debug_menu | boolean | 1 | If true, allows the debug menu to be used |
allow_flying | boolean | 1 | If true, allows the user to fly up and down by using the + and - keys. |
allow_passthrough | boolean | 1 | If true, allows the user to move through objects and terrain by holding the shift key |
avatar | string | DEPRECATED - Object to use as users' 3D avatar (3D representation). Relative object name on the specified path with extension, e.g.:
| |
avatars_file | string | avatars | The name of the avatars list YAML file on the object path, with the default value the file will be loaded from avatars/avatars.yml, this allows the same object path to be used with multiple different avatar list configurations |
entry_point | decimal | 0 0 0 0 | Defines the entry point, in coordinates (X Y Z Yaw), for a world. |
farplane | decimal | 40.0 | Far clipping plane distance in decameters; how far from the camera the ground and avatars are rendered |
fog_begin | decimal | 0.0 | The distance at which fog starts (only applies to linear fog mode) |
fog_color | color | FFFFFF | Color of the fog rrggbb (rr, gg and bb are each a hexadecimal number between 00 and ff). |
fog_density | decimal | 0.0 | Fog density (only applies to exponential fog modes) |
fog_end | decimal | 0.0 | The distance at which fog ends (only applies to linear fog mode) |
fog_mode | string | none | Valid values are: none, linear, exp/exponential, exp2/exponential2 (exponential squared) |
fov | decimal | 50 | Field of view; how wide an angle of the scene is visible to the camera (in degrees) |
ground | string | ground (or empty if terrain is enabled) | Model name for the world "ground" object, a base object that is always rendered regardless of the user's distance from it (e.g. ground.rwx) |
groundrepeats | boolean | 0 | If true, the ground object repeats infinitely, to cover the world with the object (center the ground object at the nearest point on a 30m grid) |
nearplane | decimal | 0.03 | Near plane distance in decameters; how close to the camera the ground and avatars are rendered (0 may cause glitching) |
objectpassword | string | Password for extracting password-protected ZIP files from the object path | |
objectpath | string | http://objects.virtualparadise.org/vpbuild/ | Resolvable HTTP address to a server that provides the world's assets via the HTTP protocol, such as an object path (e.g. "http://localhost/", "http://objects.activeworlds.com/aw/" (alphaworld path), "http://myop.no-ip.org:8282") |
old_walking_speed | ??? | ??? | ??? |
override_visibility | decimal | Force a fixed visibility value (specified in decameters, the visibility menu in the user's client will be disabled) | |
recommended_light_count | decimal | 0 | If set, displays a warning in chat if the maximum light count in settings is not set to the world's recommended value. |
recommended_per_pixel_lighting | boolean | 0 | If true, displays a warning in chat if the user's graphical renderer in settings is not set to one that supports per-pixel lighting. |
run_speed | decimal | 2.4 | If set, changes the speed at which users run. |
sky | boolean | 0 | Enable gradient sky |
sky_clouds1 | string | Texture file name for cloud layer 1 | |
sky_clouds1_color | vector4 | 1 1 1 0 | Cloud layer 1 color (RGBA) |
sky_clouds1_scale | vector2 | 1 1 | Texture coordinate scaling for cloud layer 1 |
sky_clouds1_velocity | vector2 | 0 0 | Movement of cloud layer 1 |
sky_clouds2 | string | Texture file name for cloud layer 2 | |
sky_clouds2_color | vector4 | 1 1 1 0 | Cloud layer 1 color (RGBA) |
sky_clouds2_scale | vector2 | 1 1 | Texture coordinate scaling for cloud layer 2 |
sky_clouds2_velocity | vector2 | 0 0 | Movement of cloud layer 2 |
sky_color1 | vector4 | 1 1 1 1 | Sky color 1 (RGBA) |
sky_color2 | vector4 | 1 1 1 1 | Sky color 2 (RGBA) |
sky_color3 | vector4 | 1 1 1 1 | Sky color 3 (RGBA) |
sky_color4 | vector4 | 1 1 1 1 | Sky color 4 (RGBA) |
sky_srgb_colors | boolean | 1 | 0: Sky colors are in linear color space
1: Sky colors are in sRGB color space |
skybox | string | Prefix name of a set of textures used for the skybox. A direction and a file extension is added to the prefix for each of the skybox textures (_fr, _lf, _bk, _rt, _up or _bt). The files are downloaded from the textures folder of the world object path. For example "sky_hd", will load:
| |
skybox_extension | string | jpg | |
skybox_swaplr | boolean | 0 | If true, swap the _lf and _rt skybox faces |
terrain | boolean | 0 | If true, terrain is enabled. |
terrainoffset | decimal | -0.02 | Y (up-down) distance to offset the terrain globally by |
terrainscale | decimal | 1.0 | Scale factor of the terrain grid, with 10m*10m at scale factor 1. Values below 0.5 may cause performance issues for clients |
walk_speed | decimal | 0.3 | If set, changes the speed at which users walk. |
web_overlay | string | URL to a web page to be displayed on top of the 3D scene. The web page should have a transparent background so the 3D scene can still be seen | |
welcome | string | Welcome to <world>, <name>! | Welcome message to provide to clients entering |
worldlight_ambient | vector3 | 1.0 1.0 1.0 | 3D vector defining the ambient light color of the world. Three float values between 0.0 - 1.0 for red, green and blue channels respectively, delimited by space. e.g.:
|
worldlight_diffuse | vector3 | 1.0 1.0 1.0 | 3D vector defining the diffuse light color of the world. Three float values between 0.0 - 1.0 for red, green and blue channels respectively, delimited by space. e.g.:
|
worldlight_position | vector3 | 0.4 1.0 -0.8 | 3D vector defining the position of the world's sunlight. Three float values between 0.0 - 1.0 for X, Y and Z positions respectively |
worldlight_specular | vector3 | 1.0 1.0 1.0 | 3D vector defining the specular light color of the world. Three float values between 0.0 - 1.0 for red, green and blue channels respectively, delimited by space. e.g.:
|
worldlight_srgb_colors | boolean | 1 | If true and if the user has sRGB rendering enabled in their client the world light settings (ambient, diffuse and specular) will be converted to linear color space before being used |
worldname | string | Name of the world (used in default welcome message) |