Simple greeter bot: Difference between revisions

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Fix code to work with newer SDK
 
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__TOC__
==C/C++==
==C/C++==
In order to use the Virtual Paradise C SDK you must:
In order to use the Virtual Paradise C SDK you must:
*Have Visual Studio, Visual C++ Express or another compatible C/C++ IDE+Compiler installed and [[developer environments#C|configured]]
*Have Visual Studio, Visual C++ Express or another compatible C/C++ IDE+Compiler installed and [[developer environments#C|configured]]
*Download the x86 SDK from the [http://dev.virtualparadise.org/downloads.php Developer Downloads] page
*Download the x86 SDK from the [http://dev.virtualparadise.org/downloads.php Developer Downloads] page
<C>
<syntaxhighlight lang="cpp">
#include <vpsdk/VP.h>
#include <VPSDK/VP.h>
#include <stdio.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdlib.h>
Line 11: Line 12:
#define Password "password"
#define Password "password"
#define Botname  "greeterbot"
#define Botname  "greeterbot"
#define Worldname "VP-Gate"
#define Worldname "testworld"


void event_avatar_add(VPInstance sdk);
void event_avatar_add(VPInstance sdk);
Line 18: Line 19:
{
{
     int err;
     int err;
    VPInstance sdk;
     if(err = vp_init(VPSDK_VERSION))
     if(err = vp_init(VPSDK_VERSION))
     {
     {
Line 24: Line 27:
     }
     }


    VPInstance sdk;
     sdk = vp_create(NULL);
     sdk = vp_create();


     if(err = vp_connect_universe(sdk, "universe.virtualparadise.org", 57000))
     if(err = vp_connect_universe(sdk, "universe.virtualparadise.org", 57000))
Line 55: Line 57:
void event_avatar_add(VPInstance sdk)
void event_avatar_add(VPInstance sdk)
{
{
     char message[100];
     char message[300];
     sprintf((char*)&message, "Hello, %s!", vp_string(sdk, VP_AVATAR_NAME));
     sprintf((char*)&message, "Hello, %s!", vp_string(sdk, VP_AVATAR_NAME));
     vp_say(sdk, (char*)&message);
     vp_say(sdk, (char*)&message);
}
}
</C>
</syntaxhighlight>
==C#==
==C#==
In order to use the Virtual Paradise .Net SDK you must:
Requirements for building and running the code below:
*Have Visual Studio or Visual C# Express installed and [[developer environments#CSharp|configured]]
* C# console application project (at least .NET Framework 4.6.1 or .NET Core 2.0)
*Download the x86 SDK from the [http://dev.virtualparadise.org/downloads.php Developer Downloads] page
* Reference to the [https://www.nuget.org/packages/vpnet VpNet NuGet package] (version 1.0.9.2960-alpha or later)
*Download the .Net SDK from the [http://vpnet.codeplex.com/ VPNet SDK Download] page
* <code>vpsdk.dll</code> present in the output folder, this can be downloaded from the [https://dev.virtualparadise.org/downloads.php developer downloads page]
<CSharp>
* Language version for your project set to at least C# 7.1 (In Visual Studio: Project Properties ▶ Build ▶ Advanced... ▶ Language Version)
using System;
 
using VpNet.Core;
<syntaxhighlight lang="csharp">
using VpNet.Core.EventData;
using System.Threading.Tasks;
using VpNet.Core.Structs;
using VpNet;


namespace VPPainball
namespace GreeterBot
{
{
     class Program
     class Program
     {
     {
         //Virtual Paradise SDK Instance
         static async Task Main(string[] args)
        public static Instance VPInstance;
 
        static void Main(string[] args)
         {
         {
             try
             var instance = new Instance();
            {
                //Initalize the Virtual Paradise .Net SDK
                VPInstance = new Instance();


                //Register the events you wish to capture (Such as avatar entry)
            // Register the events you wish to capture (such as avatar entry)
                //This must be done AFTER the initalization, but before connection
            instance.OnAvatarEnter += Instance_OnAvatarEnter;
                VPInstance.EventAvatarAdd += EventAvatarAdd;
            instance.OnAvatarLeave += Instance_OnAvatarLeave;
                VPInstance.EventAvatarDelete += EventAvatarDelete;


                //Connect to the universe using the default server settings
            await instance.ConnectAsync();
                VPInstance.Connect();
            await instance.LoginAsync("Username", "Password", "MyBotName");
            await instance.EnterAsync("MyWorld");


                //Login to the universe using your username, password,
            // Announce the position in the world, this allows the bot to receive avatar and chat events
                //and the desired bot name
            instance.UpdateAvatar(0.0f, 0.0f, 0.0f);
                VPInstance.Login("Username", "Password", "MyBotName");
 
                //Enter the world
                VPInstance.Enter("MyWorld");
 
                //Set the bot's position in the world
                VPInstance.UpdateAvatar(0.0f, 0.0f, 0.0f);
 
                //in order to proccess any pending network events and data
                //we must repeatedly call the Wait() function
                //Here we use a wait of 50 Miliseconds
                while (true)
                {
                    VPInstance.Wait(50);
                }
            }


                //This allows us to cleanly catch and handle
            // Wait forever
                //any errors the SDK throws. In normal usage,
             while (true)
                //you should handle specific errors, and not
                //use a catch-all like the one below.
             catch (VpException ex)
             {
             {
                 Console.WriteLine("{0}", ex.Message);
                 await Task.Delay(System.TimeSpan.FromMilliseconds(int.MaxValue));
             }
             }
        }


            //This pauses the console on crash, so that
         private static void Instance_OnAvatarEnter(Instance sender, AvatarEnterEventArgsT<Avatar<Vector3>, Vector3> args)
            //you can review the error thrown by the SDK
            Console.Read();
        }
         static void EventAvatarAdd(Instance Sender, Avatar AvatarData)
         {
         {
             //A user has entered the world (or the bot's range)
             sender.Say($"Hello {args.Avatar.Name}");
            //We print the user's name followed by a breif message
            VPInstance.Say(AvatarData.Name + " Entered");
         }
         }


         static void EventAvatarDelete(Instance Sender, Avatar AvatarData)
         private static void Instance_OnAvatarLeave(Instance sender, AvatarLeaveEventArgsT<Avatar<Vector3>, Vector3> args)
         {
         {
             //A user has left the world (or the bot's range)
             sender.Say($"Goodbye {args.Avatar.Name}");
            //We print the user's name followed by a breif message
            VPInstance.Say(AvatarData.Name + " Left");
         }
         }
     }
     }
}
}
</CSharp>
</syntaxhighlight>
 
==VB .Net==
==VB .Net==
<VBNet>
Requirements for building and running the code below:
Coming Soon..
* VB console application project (at least .NET Framework 4.6.1 or .NET Core 2.0)
</VBNet>
* Reference to the [https://www.nuget.org/packages/vpnet VpNet NuGet package] (version 1.0.9.2960-alpha or later)
* <code>vpsdk.dll</code> present in the output folder, this can be downloaded from the [https://dev.virtualparadise.org/downloads.php developer downloads page]
<syntaxhighlight lang="vbnet">
Imports VpNet
 
Module Program
    Sub Main(args As String())
        MainAsync().GetAwaiter().GetResult()
    End Sub
 
    Async Function MainAsync() As Task
        Dim instance = New Instance
 
        ' Register the events you wish to capture (such as avatar entry)
        AddHandler instance.OnAvatarEnter, AddressOf Instance_OnAvatarEnter
        AddHandler instance.OnAvatarLeave, AddressOf Instance_OnAvatarLeave
 
        Await instance.ConnectAsync()
        Await instance.LoginAsync("Username", "Password", "MyBotName")
        Await instance.EnterAsync("MyWorld")
 
        ' Announce the position in the world, this allows the bot to receive avatar and chat events
        instance.UpdateAvatar(0.0F, 0.0F, 0.0F)
 
        ' Wait forever
        While True
            Await Task.Delay(System.TimeSpan.FromMilliseconds(Integer.MaxValue))
        End While
    End Function
 
    Private Sub Instance_OnAvatarEnter(sender As Instance, args As AvatarEnterEventArgsT(Of Avatar(Of Vector3), Vector3))
        sender.Say($"Hello {args.Avatar.Name}")
    End Sub
 
    Private Sub Instance_OnAvatarLeave(sender As Instance, args As AvatarLeaveEventArgsT(Of Avatar(Of Vector3), Vector3))
        sender.Say($"Goodbye {args.Avatar.Name}")
    End Sub
End Module
</syntaxhighlight>
[[Category: Bots]]
[[Category: Bots]]
[[Category: SDK]]

Latest revision as of 22:12, 30 July 2021

C/C++

In order to use the Virtual Paradise C SDK you must:

  • Have Visual Studio, Visual C++ Express or another compatible C/C++ IDE+Compiler installed and configured
  • Download the x86 SDK from the Developer Downloads page
#include <VPSDK/VP.h>
#include <stdio.h>
#include <stdlib.h>

#define Username "username"
#define Password "password"
#define Botname  "greeterbot"
#define Worldname "testworld"

void event_avatar_add(VPInstance sdk);

int main(int argc, char ** argv)
{
    int err;
    VPInstance sdk;

    if(err = vp_init(VPSDK_VERSION))
    {
        printf("Couldn't initialize VP API(reason %d)", err);
        return 1;
    }

    sdk = vp_create(NULL);

    if(err = vp_connect_universe(sdk, "universe.virtualparadise.org", 57000))
    {
        printf("Couldn't connect to universe(reason %d)", err);
        return 1;
    }
    
    if(err = vp_login(sdk, Username, Password, Botname))
    {
        printf("Couldn't login(reason %d)", err);
        return 1;
    }
    
    if(err = vp_enter(sdk, Worldname))
    {
        printf("Couldn't enter world(reason %d)", err);
        return 1;
    }
    
    vp_event_set(sdk, VP_EVENT_AVATAR_ADD, event_avatar_add);
    
    vp_state_change(sdk);
    
    while(vp_wait(sdk, 1000) == 0){}
    return 0;
}

void event_avatar_add(VPInstance sdk)
{
    char message[300];
    sprintf((char*)&message, "Hello, %s!", vp_string(sdk, VP_AVATAR_NAME));
    vp_say(sdk, (char*)&message);
}

C#

Requirements for building and running the code below:

  • C# console application project (at least .NET Framework 4.6.1 or .NET Core 2.0)
  • Reference to the VpNet NuGet package (version 1.0.9.2960-alpha or later)
  • vpsdk.dll present in the output folder, this can be downloaded from the developer downloads page
  • Language version for your project set to at least C# 7.1 (In Visual Studio: Project Properties ▶ Build ▶ Advanced... ▶ Language Version)
using System.Threading.Tasks;
using VpNet;

namespace GreeterBot
{
    class Program
    {
        static async Task Main(string[] args)
        {
            var instance = new Instance();

            // Register the events you wish to capture (such as avatar entry)
            instance.OnAvatarEnter += Instance_OnAvatarEnter;
            instance.OnAvatarLeave += Instance_OnAvatarLeave;

            await instance.ConnectAsync();
            await instance.LoginAsync("Username", "Password", "MyBotName");
            await instance.EnterAsync("MyWorld");

            // Announce the position in the world, this allows the bot to receive avatar and chat events
            instance.UpdateAvatar(0.0f, 0.0f, 0.0f);

            // Wait forever
            while (true)
            {
                await Task.Delay(System.TimeSpan.FromMilliseconds(int.MaxValue));
            }
        }

        private static void Instance_OnAvatarEnter(Instance sender, AvatarEnterEventArgsT<Avatar<Vector3>, Vector3> args)
        {
            sender.Say($"Hello {args.Avatar.Name}");
        }

        private static void Instance_OnAvatarLeave(Instance sender, AvatarLeaveEventArgsT<Avatar<Vector3>, Vector3> args)
        {
            sender.Say($"Goodbye {args.Avatar.Name}");
        }
    }
}

VB .Net

Requirements for building and running the code below:

  • VB console application project (at least .NET Framework 4.6.1 or .NET Core 2.0)
  • Reference to the VpNet NuGet package (version 1.0.9.2960-alpha or later)
  • vpsdk.dll present in the output folder, this can be downloaded from the developer downloads page
Imports VpNet

Module Program
    Sub Main(args As String())
        MainAsync().GetAwaiter().GetResult()
    End Sub

    Async Function MainAsync() As Task
        Dim instance = New Instance

        ' Register the events you wish to capture (such as avatar entry)
        AddHandler instance.OnAvatarEnter, AddressOf Instance_OnAvatarEnter
        AddHandler instance.OnAvatarLeave, AddressOf Instance_OnAvatarLeave

        Await instance.ConnectAsync()
        Await instance.LoginAsync("Username", "Password", "MyBotName")
        Await instance.EnterAsync("MyWorld")

        ' Announce the position in the world, this allows the bot to receive avatar and chat events
        instance.UpdateAvatar(0.0F, 0.0F, 0.0F)

        ' Wait forever
        While True
            Await Task.Delay(System.TimeSpan.FromMilliseconds(Integer.MaxValue))
        End While
    End Function

    Private Sub Instance_OnAvatarEnter(sender As Instance, args As AvatarEnterEventArgsT(Of Avatar(Of Vector3), Vector3))
        sender.Say($"Hello {args.Avatar.Name}")
    End Sub

    Private Sub Instance_OnAvatarLeave(sender As Instance, args As AvatarLeaveEventArgsT(Of Avatar(Of Vector3), Vector3))
        sender.Say($"Goodbye {args.Avatar.Name}")
    End Sub
End Module