Building: Difference between revisions
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== Supported mesh file formats == | == Supported mesh file formats == | ||
* RenderWare (.RWX) | * RenderWare (.RWX) | ||
* Wavefront OBJ (.OBJ) | |||
* Quake MD2 (.MD2) | |||
* idTech 4 MD5 (.md5mesh and .md5anim) | |||
== Supported texture file formats == | == Supported texture file formats == | ||
* JPEG | * JPEG | ||
* PNG | * PNG | ||
* GIF | * GIF | ||
* BMP | * DDS in DXT1, DXT3 or DXT5 format. May also be stored as a gzipped file with extension .dds.gz | ||
* | * Zipped BMP files for masks (alpha maps) | ||
== See | * Other file formats depending on operating system, use of these other formats is not recommended because of possible compatibility issues. | ||
[ | |||
== Supported audio file formats == | |||
* WAV / Waveform Audio Format (.WAV, 8-bit and 16-bit LPCM mono and stereo are supported) (MS & IBM) | |||
* Ogg Vorbis (.OGG) | |||
* Opus (.Opus) (Xiph) | |||
* MP3 | |||
== See Also == | |||
* [[:Category:Script_triggers | Script triggers]] | |||
* [[List_of_action_commands | Script commands]] | |||
[[Category: Building]] |
Latest revision as of 11:11, 21 April 2018
Virtual Paradise has a built-in object building system. It allows users to build their own objects within virtual worlds.
Supported mesh file formats
- RenderWare (.RWX)
- Wavefront OBJ (.OBJ)
- Quake MD2 (.MD2)
- idTech 4 MD5 (.md5mesh and .md5anim)
Supported texture file formats
- JPEG
- PNG
- GIF
- DDS in DXT1, DXT3 or DXT5 format. May also be stored as a gzipped file with extension .dds.gz
- Zipped BMP files for masks (alpha maps)
- Other file formats depending on operating system, use of these other formats is not recommended because of possible compatibility issues.
Supported audio file formats
- WAV / Waveform Audio Format (.WAV, 8-bit and 16-bit LPCM mono and stereo are supported) (MS & IBM)
- Ogg Vorbis (.OGG)
- Opus (.Opus) (Xiph)
- MP3