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Created page with ";namefontsize : Font size of avatar names ;namefontaa : Anti-alias fonts for avatar names(default: 0) ;namefontshadow : 1-pixel text shadow avatar names(default: 1) ;signfontsize..."
 
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;namefontsize
{| class="wikitable sortable"
: Font size of avatar names
|-
;namefontaa
! Key
: Anti-alias fonts for avatar names(default: 0)
! class="unsortable" | Description
;namefontshadow
! class="unsortable" | Possible Values
: 1-pixel text shadow avatar names(default: 1)
|-
;signfontsize
| host || Universe server host name || default: universe.virtualparadise.org
: Font size to use for signs
|-
;signfontantialias
| max_fixed_visibility || Configurable maximum fixed visibility in configuration file (example: max_fixed_visibility=400 adds menu items up to 400 meters) || Must be manually added
: Anti-alias sign fonts(default: 1)
|-
;host
| maxfps || Maximum number of frames per second if the limiter is enabled || Positive integers (default: 100)
: Universe server host name
|-
;avatar
| maxtexsize || Maximum width or height of textures(only effective on Mac OS X version of VP) ||  Positive integers, preferably a power of 2(default: 2048)
: URL of avatar texture
|-
;startworld
| maxviewdistance || Maximum view distance to use when it is set to automatic(in meters) ||  Positive integers above the value of minviewdistance (default: 200)
: Start world name(default: VP-Build)
|-
;renderer
| minviewdistance || Minimum view distance to use when it is set to automatic(in meters) ||  Positive integers above 30 (default: 60)
: Which renderer to use
|-
:: -1 = ask, only works on Windows
| namefontsize || Font size of avatar names || Positive integers (default: 12)
:: 0 = Fixed function OpenGL
|-
:: 1 = OpenGL with pixel shading
| namefontaa || Anti-alias fonts for avatar names ||  0(default) or 1
:: 2 = Direct3D 9
|-
;maxtexsize
| renderer || The renderer module to use for 3D rendering ||
: Maximum texture size(default: 2048)
* 0: Fixed Function OpenGL
;maxfps
* 1: OpenGL with pixel/fragment shaders
: Maximum frames per second
* 2: Direct3D 9, fixed function pipeline (default)
;resize_images
* 3: Direct3D 11
: Resize textures to power of 2 size before uploading to video memory(default: 1)
|-
;disable_bgra
| resize_images (resize_textures on Mac OS X with version 0.3.32) || Resize textures to a power of 2 size before handing it to the renderer module. If your GPU and drivers support non power of 2 textures, setting this to 0 will give higher quality textures and use less memory || 0 or 1(default)
: Use RGBA textures instead of BGRA textures(default 0)
|-
;disable_ext_framebuffer_object
| signfontantialias || Anti-alias fonts for signs ||  0(default) or 1
: Don't use
|-
;proxytype
| signfontsize || Font size to use for signs || Positive integers (default: 12)
: Type of proxy to use, only socks4 is supported
|-
;proxyhost
| startworld || Start world name ||
: Hostname of the proxy server
For example:
;proxyport
* Blizzard
: Port to connect to proxy server
* Mars
;username
* VP-Build (default)
: Username to fill in the login screen automatically
|-
;minviewdistance
| disable_bgra || Use RGBA textures instead of BGRA textures(default 0) ||  0(default) or 1
: Minimum view distance to use when set to automatic(default: 60)
|-
;maxviewdistance
| proxytype || Type of proxy to use ||  Empty value or:
: Maximum view distance to use when set to automatic(default: 200)
* SOCKS4
|-
| proxyhost || Hostname of the proxy server || 
|-
| proxyport || Port to connect to proxy server || 
|-
| disable_ext_framebuffer_object || Disable EXT_framebuffer_object OpenGL extension, don't use unless the extension is broken on your system ||  0(default) or 1
|-
| alpha_to_coverage || Enables alpha to coverage mapping, which reduces transparent overdraw errors || 0 (default) or 1 
|-
| username || The username to appear in the login prompt || 
|-
| password || The password to appear in the login prompt || 
|-
| inactivefps || Sets the frame rate to be used when the application is not focused || 
|-
|}
 
[[Category:Client]]

Latest revision as of 13:25, 26 June 2018

Key Description Possible Values
host Universe server host name default: universe.virtualparadise.org
max_fixed_visibility Configurable maximum fixed visibility in configuration file (example: max_fixed_visibility=400 adds menu items up to 400 meters) Must be manually added
maxfps Maximum number of frames per second if the limiter is enabled Positive integers (default: 100)
maxtexsize Maximum width or height of textures(only effective on Mac OS X version of VP) Positive integers, preferably a power of 2(default: 2048)
maxviewdistance Maximum view distance to use when it is set to automatic(in meters) Positive integers above the value of minviewdistance (default: 200)
minviewdistance Minimum view distance to use when it is set to automatic(in meters) Positive integers above 30 (default: 60)
namefontsize Font size of avatar names Positive integers (default: 12)
namefontaa Anti-alias fonts for avatar names 0(default) or 1
renderer The renderer module to use for 3D rendering
  • 0: Fixed Function OpenGL
  • 1: OpenGL with pixel/fragment shaders
  • 2: Direct3D 9, fixed function pipeline (default)
  • 3: Direct3D 11
resize_images (resize_textures on Mac OS X with version 0.3.32) Resize textures to a power of 2 size before handing it to the renderer module. If your GPU and drivers support non power of 2 textures, setting this to 0 will give higher quality textures and use less memory 0 or 1(default)
signfontantialias Anti-alias fonts for signs 0(default) or 1
signfontsize Font size to use for signs Positive integers (default: 12)
startworld Start world name

For example:

  • Blizzard
  • Mars
  • VP-Build (default)
disable_bgra Use RGBA textures instead of BGRA textures(default 0) 0(default) or 1
proxytype Type of proxy to use Empty value or:
  • SOCKS4
proxyhost Hostname of the proxy server
proxyport Port to connect to proxy server
disable_ext_framebuffer_object Disable EXT_framebuffer_object OpenGL extension, don't use unless the extension is broken on your system 0(default) or 1
alpha_to_coverage Enables alpha to coverage mapping, which reduces transparent overdraw errors 0 (default) or 1
username The username to appear in the login prompt
password The password to appear in the login prompt
inactivefps Sets the frame rate to be used when the application is not focused