Vp enter: Difference between revisions

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Roy Curtis (talk | contribs)
Created page with "{{sdk method page|enter|Enters a bot into a world. |paramex=world |parameters= {{sdk parameter row|string|world|Name of an online world to enter}} |returncodes= {{sdk ..."
 
Sleepy E (talk | contribs)
Add example code
 
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Line 4: Line 4:
   {{sdk parameter row|string|world|Name of an online world to enter}}
   {{sdk parameter row|string|world|Name of an online world to enter}}
|returncodes=
|returncodes=
   {{sdk return code row|NOT_INITIALIZED  |SDK not initialized with {{sdk method|init}} yet}}
   {{sdk return code row|string_too_long  |World name was longer than 255 bytes}}
   {{sdk return code row|CONNECTION_ERROR |Error connecting to the world server}}
   {{sdk return code row|connection_error  |Disconnected from universe while sending, or connecting to the world failed}}
   {{sdk return code row|TIMEOUT          |Connection attempt to the world server timed out (e.g. firewalled server)}}
   {{sdk return code row|world_not_found   |No such world is connected to the [[universe]]}}
   {{sdk return code row|WORLD_NOT_FOUND  |No such world is connected to the [[universe]]}}
   {{sdk return code row|world_login_error |Could not login to world (e.g. incorrect world address configured) or banned (not yet implemented)}}
   {{sdk return code row|WORLD_LOGIN_ERROR|Could not login to world (e.g. incorrect world address configured) or banned (not yet implemented)}}
  {{sdk return code row|timeout          |Connection attempt to the world server timed out (e.g. firewalled server)}}
  {{sdk return code row|not_in_universe  |Bot is not currently connected to universe}}
|behavior=
|behavior=
* If the bot was already in a world, it will automatically leave that world
*If a {{sdk callback|enter}} callback is set this function will return immediately and return the result using the callback, otherwise it will call {{sdk method|wait}} in a loop until done.
*If the bot was already in a world, it will automatically leave that world.
*Entering a world will trigger {{sdk event|world_setting}} for each world setting. Followed by {{sdk event|world_settings_changed}} to signal that all settings have been sent. Provided that the instance has subscribed to them.  See {{sdk method|event_set}}.
|caveats=
|caveats=
The bot will not have a visible "presence" in the world (e.g. will not appear to other users or bots') until {{sdk method|state_change}} is called at least once.
*The bot will not have a visible "presence" in the world (e.g. will not appear to other users or bots') until {{sdk method|state_change}} is called at least once.
*World names are case-sensitive.
|examples=
<syntaxhighlight lang="c">
bool g_receiving_world_settings;
 
void handle_world_setting(VPInstance sdk)
{
  if (!g_receiving_world_settings)
  {
    printf("Server is sending world settings...\n");
    g_receiving_world_settings = true;
  }
 
  const char *key, *value;
 
  key = vp_string(sdk, VP_WORLD_SETTING_KEY);
  value = vp_string(sdk, VP_WORLD_SETTING_VALUE);
 
  printf("World setting: \"%s\" = \"%s\"\n", key, value);
}
 
void handle_world_settings_changed(VPInstance sdk)
{
  printf("Server is done sending world settings.\n");
  g_receiving_world_settings = false;
}
 
int main(int argc, const char* argv[])
{
  // ...
  vp_event_set(sdk, VP_EVENT_WORLD_SETTING, handle_world_setting);
  vp_event_set(sdk, VP_EVENT_WORLD_SETTINGS_CHANGED, handle_world_settings_changed);
 
  int rc;
 
  rc = vp_enter(sdk, WorldName);
  if (rc)
    printf("Couldn't enter world(reason %d)", rc);
 
  // ...
}
 
</syntaxhighlight>
|seealso=
|seealso=
* {{sdk callback|enter}}
* {{sdk event|world_setting}}
* {{sdk method|state_change}}
* {{sdk method|state_change}}
* {{sdk method|leave}}
* {{sdk method|leave}}
}}
}}

Latest revision as of 17:39, 17 December 2016

Method call snippet vp_enter(instance, world);

Enters a bot into a world.

Parameters

These are the parameters that this method requires:

Parameter Usage
VPInstance
instance
Pointer to the instance this method call is intended for
string
world
Name of an online world to enter

Returns

This method returns a return code integer, which indicates whether the call was successful or errored for any reason:

Return code Cause
VP_RC_SUCCESS Successful call (for methods that have a registered callback, it only means the request has been sent)
VP_RC_STRING_TOO_LONG World name was longer than 255 bytes
VP_RC_CONNECTION_ERROR Disconnected from universe while sending, or connecting to the world failed
VP_RC_WORLD_NOT_FOUND No such world is connected to the universe
VP_RC_WORLD_LOGIN_ERROR Could not login to world (e.g. incorrect world address configured) or banned (not yet implemented)
VP_RC_TIMEOUT Connection attempt to the world server timed out (e.g. firewalled server)
VP_RC_NOT_IN_UNIVERSE Bot is not currently connected to universe

Behavior

  • If a VP_CALLBACK_ENTER callback is set this function will return immediately and return the result using the callback, otherwise it will call vp_wait() in a loop until done.
  • If the bot was already in a world, it will automatically leave that world.
  • Entering a world will trigger VP_EVENT_WORLD_SETTING for each world setting. Followed by VP_EVENT_WORLD_SETTINGS_CHANGED to signal that all settings have been sent. Provided that the instance has subscribed to them. See vp_event_set().

Caveats

  • The bot will not have a visible "presence" in the world (e.g. will not appear to other users or bots') until vp_state_change() is called at least once.
  • World names are case-sensitive.

Examples

bool g_receiving_world_settings;

void handle_world_setting(VPInstance sdk)
{
  if (!g_receiving_world_settings)
  {
    printf("Server is sending world settings...\n");
    g_receiving_world_settings = true;
  }

  const char *key, *value;

  key = vp_string(sdk, VP_WORLD_SETTING_KEY);
  value = vp_string(sdk, VP_WORLD_SETTING_VALUE);

  printf("World setting: \"%s\" = \"%s\"\n", key, value);
}

void handle_world_settings_changed(VPInstance sdk)
{
  printf("Server is done sending world settings.\n");
  g_receiving_world_settings = false;
}

int main(int argc, const char* argv[])
{
  // ...
	
  vp_event_set(sdk, VP_EVENT_WORLD_SETTING, handle_world_setting);
  vp_event_set(sdk, VP_EVENT_WORLD_SETTINGS_CHANGED, handle_world_settings_changed);

  int rc;

  rc = vp_enter(sdk, WorldName);
  if (rc)
    printf("Couldn't enter world(reason %d)", rc);

  // ...
}

See also