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	<id>https://wiki.virtualparadise.org/index.php?action=history&amp;feed=atom&amp;title=Texture</id>
	<title>Texture - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.virtualparadise.org/index.php?action=history&amp;feed=atom&amp;title=Texture"/>
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	<updated>2026-05-04T18:47:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Texture&amp;diff=4825&amp;oldid=prev</id>
		<title>Edwin: Created page with &quot;{{feature||Unknown| | | }} The &#039;&#039;&#039;texture&#039;&#039;&#039;, &#039;&#039;&#039;normalmap&#039;&#039;&#039; and &#039;&#039;&#039;specularmap&#039;&#039;&#039; commands apply a texture map of the specified type to an object. {{Clear}}  ==Usage==     &#039;...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Texture&amp;diff=4825&amp;oldid=prev"/>
		<updated>2018-04-15T10:37:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{feature||Unknown| | | }} The &amp;#039;&amp;#039;&amp;#039;texture&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;normalmap&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;specularmap&amp;#039;&amp;#039;&amp;#039; commands apply a texture map of the specified type to an object. {{Clear}}  ==Usage==     &amp;#039;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{feature||Unknown| | | }}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;texture&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;normalmap&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;specularmap&amp;#039;&amp;#039;&amp;#039; commands apply a texture map of the specified type to an object.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
    &amp;#039;&amp;#039;&amp;#039;texture | normalmap | specularmap&amp;#039;&amp;#039;&amp;#039; url [&amp;#039;&amp;#039;tag=&amp;#039;&amp;#039;] [&amp;#039;&amp;#039;mask=&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;texture&amp;#039;&amp;#039;&amp;#039;: Color texture.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;normalmap&amp;#039;&amp;#039;&amp;#039;: Tangent space normal map texture. This is a bump mapping rendering technique. Must be used with a texture intended for this purpose for correct results. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;specularmap&amp;#039;&amp;#039;&amp;#039;: Specular map texture, the brightness of the texture determines the brightness of the specular reflection. A normal map must be applied for this to be effective.&lt;br /&gt;
==Arguments==&lt;br /&gt;
; url : The name of a texture in the /textures folder on the world&amp;#039;s object path, or a URL on a remote server.&lt;br /&gt;
; tag : Applies the texture to a tagged(RWX)/named(OBJ, MD5Mesh) part of the model&lt;br /&gt;
; mask : mask texture name (alpha map). This must be the name of a mask file from the object path.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
 create texture stone1&lt;br /&gt;
: stone1.jpg from the object path is applied to the entire object&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category: Script commands]]&lt;/div&gt;</summary>
		<author><name>Edwin</name></author>
	</entry>
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