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	<id>https://wiki.virtualparadise.org/index.php?action=history&amp;feed=atom&amp;title=Stacee</id>
	<title>Stacee - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.virtualparadise.org/index.php?action=history&amp;feed=atom&amp;title=Stacee"/>
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	<updated>2026-09-15T08:30:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Stacee&amp;diff=5646&amp;oldid=prev</id>
		<title>Talisan at 21:03, 13 September 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Stacee&amp;diff=5646&amp;oldid=prev"/>
		<updated>2026-09-13T21:03:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:03, 13 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Legacy &amp;amp; Impact ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Legacy &amp;amp; Impact ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:People]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because early [[Virtual Paradise]] building standards and object formats drew inspiration from the [[Active Worlds]] building workflow, many of the low-polygon techniques and modeling conventions popularized by Stacee&amp;#039;s guides remained standard reference points for community modelers across legacy 3D metaverse platforms.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because early [[Virtual Paradise]] building standards and object formats drew inspiration from the [[Active Worlds]] building workflow, many of the low-polygon techniques and modeling conventions popularized by Stacee&amp;#039;s guides remained standard reference points for community modelers across legacy 3D metaverse platforms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:People]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;```&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Stacee&amp;diff=5645&amp;oldid=prev</id>
		<title>Talisan: Created page with &quot;&#039;&#039;&#039;Stacee&#039;&#039;&#039; (frequently noted in community communications with the signature handle &#039;&#039;&quot;yes, that&#039;s Stacey with a y!&quot;&#039;&#039;) was a key staff artist, 3D modeler, and content developer for Active Worlds (AWI). Her modeling work and technical documentation formed a cornerstone of the platform&#039;s visual identity during its peak growth in the late 1990s and early 2000s, directly influencing building practices across early virtual world platforms including Virtual Paradise....&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Stacee&amp;diff=5645&amp;oldid=prev"/>
		<updated>2026-09-13T21:02:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Stacee&amp;#039;&amp;#039;&amp;#039; (frequently noted in community communications with the signature handle &amp;#039;&amp;#039;&amp;quot;yes, that&amp;#039;s Stacey with a y!&amp;quot;&amp;#039;&amp;#039;) was a key staff artist, 3D modeler, and content developer for &lt;a href=&quot;/index.php?title=Active_Worlds&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Active Worlds (page does not exist)&quot;&gt;Active Worlds&lt;/a&gt; (AWI). Her modeling work and technical documentation formed a cornerstone of the platform&amp;#039;s visual identity during its peak growth in the late 1990s and early 2000s, directly influencing building practices across early virtual world platforms including &lt;a href=&quot;/index.php?title=Virtual_Paradise&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Virtual Paradise (page does not exist)&quot;&gt;Virtual Paradise&lt;/a&gt;....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Stacee&amp;#039;&amp;#039;&amp;#039; (frequently noted in community communications with the signature handle &amp;#039;&amp;#039;&amp;quot;yes, that&amp;#039;s Stacey with a y!&amp;quot;&amp;#039;&amp;#039;) was a key staff artist, 3D modeler, and content developer for [[Active Worlds]] (AWI). Her modeling work and technical documentation formed a cornerstone of the platform&amp;#039;s visual identity during its peak growth in the late 1990s and early 2000s, directly influencing building practices across early virtual world platforms including [[Virtual Paradise]].&lt;br /&gt;
&lt;br /&gt;
== Career at Active Worlds ==&lt;br /&gt;
Stacee joined Active Worlds, Inc. as an official staff artist. Her primary responsibility was expanding and maintaining the core object libraries and avatar sets provided to world owners and citizens.&lt;br /&gt;
&lt;br /&gt;
=== Content Creation ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Default Object Sets:&amp;#039;&amp;#039;&amp;#039; Designed and optimized hundreds of RenderWare (`.rwx`) models used across public worlds such as &amp;#039;&amp;#039;AlphaWorld&amp;#039;&amp;#039; and &amp;#039;&amp;#039;AW&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Environment &amp;amp; Props:&amp;#039;&amp;#039;&amp;#039; Created official terrain models, ground objects, structural building blocks, and ambient props.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Active Worlds Groups (AWGs):&amp;#039;&amp;#039;&amp;#039; Packaged modular building sets to aid citizens in constructing complex structures using low-polygon counts.&lt;br /&gt;
&lt;br /&gt;
=== Technical Education &amp;amp; &amp;quot;Artist Tips&amp;quot; ===&lt;br /&gt;
Stacee regularly contributed to the official &amp;#039;&amp;#039;Active Worlds Newsletter&amp;#039;&amp;#039; through her long-running column, **Artist Tips**. The series educated the userbase on optimal 3D modeling for realtime rendering environments. Key topics covered included:&lt;br /&gt;
* Optimizing polygon counts for early graphics rendering software.&lt;br /&gt;
* Creating collision-free ramp steps (`tag NULL` collision techniques).&lt;br /&gt;
* Texture masking and UV mapping best practices for 3D web browsers.&lt;br /&gt;
* Joint assembly and hierarchy structuring for custom avatars.&lt;br /&gt;
&lt;br /&gt;
== Legacy &amp;amp; Impact ==&lt;br /&gt;
Because early [[Virtual Paradise]] building standards and object formats drew inspiration from the [[Active Worlds]] building workflow, many of the low-polygon techniques and modeling conventions popularized by Stacee&amp;#039;s guides remained standard reference points for community modelers across legacy 3D metaverse platforms.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
```&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
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