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	<id>https://wiki.virtualparadise.org/index.php?action=history&amp;feed=atom&amp;title=Solid</id>
	<title>Solid - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.virtualparadise.org/index.php?action=history&amp;feed=atom&amp;title=Solid"/>
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	<updated>2026-09-15T08:30:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.virtualparadise.org/index.php?title=Solid&amp;diff=5640&amp;oldid=prev</id>
		<title>Talisan: Created page with &quot;{{feature|N/A|0.1.04|||}} The &#039;&#039;&#039;solid&#039;&#039;&#039; command toggles physical collision detection (solidity) for an object. By default, objects rendered in the world inherit the collision state included in the model.  ==Usage==     &#039;&#039;&#039;solid&#039;&#039;&#039; state [&#039;&#039;name=&#039;&#039;]  ==Arguments== ; State : Specifies the collision state.(see Boolean for more information)&lt;br&gt;&#039;&#039;&#039;Values:&#039;&#039;&#039; on or off&lt;br&gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; on ; Name : The name of the object(s) to initiate the command on (see Name for mo...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Solid&amp;diff=5640&amp;oldid=prev"/>
		<updated>2026-09-12T12:08:27Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{feature|N/A|0.1.04|||}} The &amp;#039;&amp;#039;&amp;#039;solid&amp;#039;&amp;#039;&amp;#039; command toggles physical collision detection (solidity) for an object. By default, objects rendered in the world inherit the collision state included in the model.  ==Usage==     &amp;#039;&amp;#039;&amp;#039;solid&amp;#039;&amp;#039;&amp;#039; state [&amp;#039;&amp;#039;name=&amp;#039;&amp;#039;]  ==Arguments== ; State : Specifies the collision state.(see &lt;a href=&quot;/Boolean&quot; title=&quot;Boolean&quot;&gt;Boolean&lt;/a&gt; for more information)&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; on or off&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; on ; Name : The name of the object(s) to initiate the command on (see &lt;a href=&quot;/Name&quot; title=&quot;Name&quot;&gt;Name&lt;/a&gt; for mo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{feature|N/A|0.1.04|||}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;solid&amp;#039;&amp;#039;&amp;#039; command toggles physical collision detection (solidity) for an object.&lt;br /&gt;
By default, objects rendered in the world inherit the collision state included in the model.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
    &amp;#039;&amp;#039;&amp;#039;solid&amp;#039;&amp;#039;&amp;#039; state [&amp;#039;&amp;#039;name=&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
; State : Specifies the collision state.(see [[Boolean]] for more information)&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; on or off&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; on&lt;br /&gt;
; Name : The name of the object(s) to initiate the command on (see [[Name]] for more information)&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; Current object only&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
 create solid off&lt;br /&gt;
&lt;br /&gt;
Makes a wall, door, or decorative object non-solid as soon as it loads into the scene.&lt;br /&gt;
&lt;br /&gt;
 activate solid off&lt;br /&gt;
&lt;br /&gt;
Disables collision when clicked, allowing users to pass through an obstacle.&lt;br /&gt;
&lt;br /&gt;
 bump solid off&lt;br /&gt;
&lt;br /&gt;
Disables collision as soon as an avatar bumps into the object.&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category: Script commands]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
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