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	<id>https://wiki.virtualparadise.org/index.php?action=history&amp;feed=atom&amp;title=Particle_emitter</id>
	<title>Particle emitter - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.virtualparadise.org/index.php?action=history&amp;feed=atom&amp;title=Particle_emitter"/>
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	<updated>2026-05-04T18:52:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Particle_emitter&amp;diff=3453&amp;oldid=prev</id>
		<title>Legion: Created page with &quot;{{feature|1|0.3.43|  |Vp_particle_example.png|Particle emitters}} The &#039;&#039;&#039;particle emitter&#039;&#039;&#039; allows the user to create particles such as smoke, fire, fog, clouds, rain, snow,...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Particle_emitter&amp;diff=3453&amp;oldid=prev"/>
		<updated>2014-09-08T19:47:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{feature|1|0.3.43|  |Vp_particle_example.png|Particle emitters}} The &amp;#039;&amp;#039;&amp;#039;particle emitter&amp;#039;&amp;#039;&amp;#039; allows the user to create particles such as smoke, fire, fog, clouds, rain, snow,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{feature|1|0.3.43|  |Vp_particle_example.png|Particle emitters}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;particle emitter&amp;#039;&amp;#039;&amp;#039; allows the user to create particles such as smoke, fire, fog, clouds, rain, snow, glow for lights, etc.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
==Arguments== &lt;br /&gt;
; particle_type : TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; sprite&lt;br /&gt;
; emitter_lifespan : TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; 0.0&lt;br /&gt;
; release_count : TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; 0.0&lt;br /&gt;
; release_time : TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; 0.0&lt;br /&gt;
; particle_lifespan : TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; 0.0&lt;br /&gt;
; fade_in_time : TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; 0.0&lt;br /&gt;
; fade_out_time : TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; 0.0&lt;br /&gt;
; interpolate : TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; 0.0&lt;br /&gt;
; color : TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; 0.0&lt;br /&gt;
; color_min : TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; 0.0&lt;br /&gt;
; color_max : TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; 0.0&lt;br /&gt;
; size_min : TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; 0.0&lt;br /&gt;
; size_max : TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; 0.0&lt;br /&gt;
; volume_min : TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; 0.0&lt;br /&gt;
; volume_max : TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; 0.0&lt;br /&gt;
; acceleration_min : TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; 0.0&lt;br /&gt;
; acceleration_max : TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; 0.0&lt;br /&gt;
; speed_min : TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; 0.0&lt;br /&gt;
; speed_max : TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; 0.0&lt;br /&gt;
; start_angle : TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; 0.0&lt;br /&gt;
; blend : TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; normal&lt;br /&gt;
; opacity : TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; TextHere&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; 1.0&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Building]]&lt;br /&gt;
[[Category: Object types]]&lt;/div&gt;</summary>
		<author><name>Legion</name></author>
	</entry>
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