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	<id>https://wiki.virtualparadise.org/index.php?action=history&amp;feed=atom&amp;title=Opacity</id>
	<title>Opacity - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.virtualparadise.org/index.php?action=history&amp;feed=atom&amp;title=Opacity"/>
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	<updated>2026-09-15T08:30:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Opacity&amp;diff=5638&amp;oldid=prev</id>
		<title>Talisan: Created page with &quot;{{feature|N/A|0.3.16|||}} The &#039;&#039;&#039;opacity&#039;&#039;&#039; command adjusts the transparency level of an object or texture.  ==Usage==     &#039;&#039;&#039;opacity&#039;&#039;&#039; level [&#039;&#039;tag=&#039;&#039;] [&#039;&#039;name=&#039;&#039;]  ==Arguments== ; Level : Specify the opacity.&lt;br&gt;&#039;&#039;&#039;Values:&#039;&#039;&#039; Decimal numbers between 0.0 and 1.0&lt;br&gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; 1.0 ; Tag : Restricts the opacity change to a specific material or texture tag within the model (RWX/OBJ formats).&lt;br&gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; None. ; Name : The name of the object(s) to initiate the co...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Opacity&amp;diff=5638&amp;oldid=prev"/>
		<updated>2026-09-12T05:03:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{feature|N/A|0.3.16|||}} The &amp;#039;&amp;#039;&amp;#039;opacity&amp;#039;&amp;#039;&amp;#039; command adjusts the transparency level of an object or texture.  ==Usage==     &amp;#039;&amp;#039;&amp;#039;opacity&amp;#039;&amp;#039;&amp;#039; level [&amp;#039;&amp;#039;tag=&amp;#039;&amp;#039;] [&amp;#039;&amp;#039;name=&amp;#039;&amp;#039;]  ==Arguments== ; Level : Specify the opacity.&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; Decimal numbers between 0.0 and 1.0&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; 1.0 ; Tag : Restricts the opacity change to a specific material or texture tag within the model (RWX/OBJ formats).&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; None. ; Name : The name of the object(s) to initiate the co...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{feature|N/A|0.3.16|||}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;opacity&amp;#039;&amp;#039;&amp;#039; command adjusts the transparency level of an object or texture.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
    &amp;#039;&amp;#039;&amp;#039;opacity&amp;#039;&amp;#039;&amp;#039; level [&amp;#039;&amp;#039;tag=&amp;#039;&amp;#039;] [&amp;#039;&amp;#039;name=&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
; Level : Specify the opacity.&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; Decimal numbers between 0.0 and 1.0&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; 1.0&lt;br /&gt;
; Tag : Restricts the opacity change to a specific material or texture tag within the model (RWX/OBJ formats).&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
; Name : The name of the object(s) to initiate the command on (see [[Name]] for more information)&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; Current object only&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
 create opacity 0.5&lt;br /&gt;
&lt;br /&gt;
Makes the object 50% transparent when rendered in the world.&lt;br /&gt;
&lt;br /&gt;
 create opacity 0.3 tag=glass&lt;br /&gt;
&lt;br /&gt;
Applies 30% opacity only to the material named &amp;lt;code&amp;gt;glass&amp;lt;/code&amp;gt; (such as window panes on a building model), leaving the remaining model fully opaque.&lt;br /&gt;
&lt;br /&gt;
 create opacity 0; activate opacity 1.0&lt;br /&gt;
&lt;br /&gt;
Starts the object as completely invisible and goes to full opacity when clicked.&lt;br /&gt;
&lt;br /&gt;
 bump opacity 0; bumpend opacity 1.0&lt;br /&gt;
&lt;br /&gt;
Hides the object on collision and makes it visible again when walking away.&lt;br /&gt;
&lt;br /&gt;
 create opacity 0, solid off&lt;br /&gt;
&lt;br /&gt;
Setting an object&amp;#039;s opacity to 0 renders it invisible, but does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; disable its collision. To create a completely invisible and pass-through barrier, pair it with the [[Solid]] command.&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category: Script commands]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
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