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	<id>https://wiki.virtualparadise.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Talisan</id>
	<title>Virtual Paradise Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.virtualparadise.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Talisan"/>
	<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/Special:Contributions/Talisan"/>
	<updated>2026-10-06T04:03:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Say&amp;diff=5657</id>
		<title>Say</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Say&amp;diff=5657"/>
		<updated>2026-09-26T20:57:35Z</updated>

		<summary type="html">&lt;p&gt;Talisan: Created page with &amp;quot;{{feature|N/A|0.3.48|||}} The &amp;#039;&amp;#039;&amp;#039;say&amp;#039;&amp;#039;&amp;#039; command displays a message from the object in the local chat window when triggered.  ==Usage==     &amp;#039;&amp;#039;&amp;#039;say&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;quot;message&amp;quot;&amp;#039;&amp;#039;  ; &amp;quot;message&amp;quot; : The text string to display in chat.  == Behavior == When the command is executed: * A small box icon appears next to the message in the chat window. * The message text is rendered in a distinct text color to differentiate object messages from user chat.  == Examples ==  bump say &amp;quot;Hello World, and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{feature|N/A|0.3.48|||}}&lt;br /&gt;
The &#039;&#039;&#039;say&#039;&#039;&#039; command displays a message from the object in the local chat window when triggered.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
    &#039;&#039;&#039;say&#039;&#039;&#039; &#039;&#039;&amp;quot;message&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;message&amp;quot; : The text string to display in chat.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
When the command is executed:&lt;br /&gt;
* A small box icon appears next to the message in the chat window.&lt;br /&gt;
* The message text is rendered in a distinct text color to differentiate object messages from user chat.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
 bump say &amp;quot;Hello World, and you too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When the object with the command is touched or intersected by an avatar the message will be shown in the chat window.&lt;br /&gt;
&lt;br /&gt;
 create say &amp;quot;Shopping District&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When the object, upon appearing in the world, is within view distance of the avatar the message will appear in the chat window.&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category: Script commands]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Tag&amp;diff=5656</id>
		<title>Tag</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Tag&amp;diff=5656"/>
		<updated>2026-09-25T09:38:53Z</updated>

		<summary type="html">&lt;p&gt;Talisan: proto 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Avatar Tags =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Tag name !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| 1 || pelvis || Pelvis / root&lt;br /&gt;
|-&lt;br /&gt;
| 2 || back || Torso/back&lt;br /&gt;
|-&lt;br /&gt;
| 3 || neck || Neck&lt;br /&gt;
|-&lt;br /&gt;
| 4 || head || Head&lt;br /&gt;
|-&lt;br /&gt;
| 5 || rtsternum || Right sternum/chest&lt;br /&gt;
|-&lt;br /&gt;
| 6 || rtshoulder || Right shoulder&lt;br /&gt;
|-&lt;br /&gt;
| 7 || rtelbow || Right elbow&lt;br /&gt;
|-&lt;br /&gt;
| 8 || rtwrist || Right wrist&lt;br /&gt;
|-&lt;br /&gt;
| 9 || rtfingers || Right fingers/hand&lt;br /&gt;
|-&lt;br /&gt;
| 10 || lfsternum || Left sternum/chest&lt;br /&gt;
|-&lt;br /&gt;
| 11 || lfshoulder || Left shoulder&lt;br /&gt;
|-&lt;br /&gt;
| 12 || lfelbow || Left elbow&lt;br /&gt;
|-&lt;br /&gt;
| 13 || lfwrist || Left wrist&lt;br /&gt;
|-&lt;br /&gt;
| 14 || lffingers || Left fingers/hand&lt;br /&gt;
|-&lt;br /&gt;
| 15 || rthip || Right hip&lt;br /&gt;
|-&lt;br /&gt;
| 16 || rtknee || Right knee&lt;br /&gt;
|-&lt;br /&gt;
| 17 || rtankle || Right ankle/foot&lt;br /&gt;
|-&lt;br /&gt;
| 18 || rttoes || Right toes&lt;br /&gt;
|-&lt;br /&gt;
| 19 || lfhip || Left hip&lt;br /&gt;
|-&lt;br /&gt;
| 20 || lfknee || Left knee&lt;br /&gt;
|-&lt;br /&gt;
| 21 || lfankle || Left ankle/foot&lt;br /&gt;
|-&lt;br /&gt;
| 22 || lftoes || Left toes&lt;br /&gt;
|-&lt;br /&gt;
| 23 || neck2 || Secondary neck&lt;br /&gt;
|-&lt;br /&gt;
| 24 || tail || Tail&lt;br /&gt;
|-&lt;br /&gt;
| 25 || tail2 || Tail segment 2&lt;br /&gt;
|-&lt;br /&gt;
| 26 || tail3 || Tail segment 3&lt;br /&gt;
|-&lt;br /&gt;
| 27 || tail4 || Tail segment 4&lt;br /&gt;
|-&lt;br /&gt;
| 28 || obj || Generic object&lt;br /&gt;
|-&lt;br /&gt;
| 29 || obj2 || Generic object 2&lt;br /&gt;
|-&lt;br /&gt;
| 30 || obj3 || Generic object 3&lt;br /&gt;
|-&lt;br /&gt;
| 31 || hair || Hair&lt;br /&gt;
|-&lt;br /&gt;
| 32 || hair2 || Hair 2&lt;br /&gt;
|-&lt;br /&gt;
| 33 || hair3 || Hair 3&lt;br /&gt;
|-&lt;br /&gt;
| 34 || hair4 || Hair 4&lt;br /&gt;
|-&lt;br /&gt;
| 35 || rtbreast || Right breast&lt;br /&gt;
|-&lt;br /&gt;
| 36 || lfbreast || Left breast&lt;br /&gt;
|-&lt;br /&gt;
| 37 || rteye || Right eye&lt;br /&gt;
|-&lt;br /&gt;
| 38 || lfeye || Left eye&lt;br /&gt;
|-&lt;br /&gt;
| 39 || lips || Lips&lt;br /&gt;
|-&lt;br /&gt;
| 40 || nose || Nose&lt;br /&gt;
|-&lt;br /&gt;
| 41 || rtear || Right ear&lt;br /&gt;
|-&lt;br /&gt;
| 42 || lfear || Left ear&lt;br /&gt;
|-&lt;br /&gt;
| 43 || rtbrow || Right eyebrow&lt;br /&gt;
|-&lt;br /&gt;
| 44 || lfbrow || Left eyebrow&lt;br /&gt;
|-&lt;br /&gt;
| 45 || rtlid || Right eyelid&lt;br /&gt;
|-&lt;br /&gt;
| 46 || lflid || Left eyelid&lt;br /&gt;
|-&lt;br /&gt;
| 47 || rtcheek || Right cheek&lt;br /&gt;
|-&lt;br /&gt;
| 48 || lfcheek || Left cheek&lt;br /&gt;
|-&lt;br /&gt;
| 49 || lip2 || Lip segment 2&lt;br /&gt;
|-&lt;br /&gt;
| 50 || lip3 || Lip segment 3&lt;br /&gt;
|-&lt;br /&gt;
| 51 || lip4 || Lip segment 4&lt;br /&gt;
|-&lt;br /&gt;
| 52 || lip5 || Lip segment 5&lt;br /&gt;
|-&lt;br /&gt;
| 53 || lip6 || Lip segment 6&lt;br /&gt;
|-&lt;br /&gt;
| 54 || chin || Chin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sign and Picture Tags =&lt;br /&gt;
&lt;br /&gt;
RenderWare(*.rwx) model faces(triangle or quads) can be assigned special tag values that allow them to receive text or images. These &#039;&#039;&#039;tags&#039;&#039;&#039; are separate from the avatar tag system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tag 100&#039;&#039;&#039; identifies face(s) of a model as a &#039;&#039;&#039;Sign&#039;&#039;&#039; surface. A face with tag 100 can receive the &amp;lt;code&amp;gt;create sign&amp;lt;/code&amp;gt; command and display text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tag 200&#039;&#039;&#039; identifies face(s) of a model as a &#039;&#039;&#039;Picture&#039;&#039;&#039; surface. A face with tag 200 can receive the &amp;lt;code&amp;gt;create picture&amp;lt;/code&amp;gt; command and display an image.&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 create picture http://objects.virtualparadise.org/3dworlds/textures/dat2.jpg, sign &amp;quot;Miss Piggy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shows a picture on any &amp;lt;code&amp;gt;tag 200&amp;lt;/code&amp;gt; faces, and a sign saying &amp;quot;Miss Piggy!&amp;quot; on any faces using &amp;lt;code&amp;gt;tag 100&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
modelbegin&lt;br /&gt;
  clumpbegin&lt;br /&gt;
    Surface .6 .3 0&lt;br /&gt;
    Color .7 .7 .7&lt;br /&gt;
    vertex -.5 1 0 uv 0 0&lt;br /&gt;
    vertex -.5 0 0 uv 0 1&lt;br /&gt;
    vertex  .5 0 0 uv 1 1&lt;br /&gt;
    vertex  .5 1 0 uv 1 0&lt;br /&gt;
    texture tv.jpg&lt;br /&gt;
    texturemodes foreshorten&lt;br /&gt;
    quad 1 2 3 4 tag 100&lt;br /&gt;
    quad 4 3 2 1 tag 200&lt;br /&gt;
  clumpend&lt;br /&gt;
modelend&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A sample RenderWare(*.rwx) model of a square panel using &amp;lt;code&amp;gt;tag 100&amp;lt;/code&amp;gt; on one side and &amp;lt;code&amp;gt;tag 200&amp;lt;/code&amp;gt; on the other side.&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Bump&amp;diff=5655</id>
		<title>Bump</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Bump&amp;diff=5655"/>
		<updated>2026-09-24T11:39:22Z</updated>

		<summary type="html">&lt;p&gt;Talisan: Created page with &amp;quot;{{feature|N/A|N/A}}  The &amp;#039;&amp;#039;&amp;#039;bump&amp;#039;&amp;#039;&amp;#039; trigger is activated when a user avatar intersects/touches the object.  ==Usage==  &amp;#039;&amp;#039;&amp;#039;bump&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;([command1], [command2], [...]);&amp;#039;&amp;#039;  ==Example==  bump move 5 6 5, rotate 4 3 6, light color=blue;  {{Build}} Category: Script triggers&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{feature|N/A|N/A}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;bump&#039;&#039;&#039; trigger is activated when a [[user]] avatar intersects/touches the object.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
 &#039;&#039;&#039;bump&#039;&#039;&#039; &#039;&#039;([command1], [command2], [...]);&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
 bump [[move]] 5 6 5, [[rotate]] 4 3 6, [[light]] color=blue;&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category: Script triggers]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Create&amp;diff=5654</id>
		<title>Create</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Create&amp;diff=5654"/>
		<updated>2026-09-24T11:36:16Z</updated>

		<summary type="html">&lt;p&gt;Talisan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{feature|N/A|N/A}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;create&#039;&#039;&#039; trigger is activated when the object enters in the visibility radius of the [[user]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
 &#039;&#039;&#039;create&#039;&#039;&#039; &#039;&#039;([command1], [command2], [...]);&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
 create [[move]] 5 6 5, [[rotate]] 4 3 6, [[light]] color=blue;&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category: Script triggers]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Seq&amp;diff=5653</id>
		<title>Seq</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Seq&amp;diff=5653"/>
		<updated>2026-09-24T11:28:30Z</updated>

		<summary type="html">&lt;p&gt;Talisan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{feature|N/A|0.3.57|||}}&lt;br /&gt;
The &#039;&#039;&#039;seq&#039;&#039;&#039; command starts an animation sequence file (&amp;lt;code&amp;gt;.seq&amp;lt;/code&amp;gt;) to move tagged parts of an avatar, or an object designed with correct tags. See [[tag]]&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
    &#039;&#039;&#039;seq&#039;&#039;&#039; &#039;&#039;file&#039;&#039; [loop]|[time=&#039;&#039;seconds&#039;&#039;] [name=&#039;&#039;target&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
; file : The filename of the sequence(&amp;lt;code&amp;gt;.seq&amp;lt;/code&amp;gt;). &#039;&#039;(Required)&#039;&#039; &lt;br /&gt;
; loop : Causes the sequence to repeat continuously.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; noloop&lt;br /&gt;
; time : Specifies the duration in seconds for which the sequence should play. Once the timer expires, the animation halts at its current frame position.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; All&lt;br /&gt;
; Name : The name of the object(s) to initiate the command on (see [[Name]] for more information).&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Current object only&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
 create seq dance&lt;br /&gt;
&lt;br /&gt;
Plays the &amp;lt;code&amp;gt;dance.seq&amp;lt;/code&amp;gt; animation sequence once upon loading the object.&lt;br /&gt;
&lt;br /&gt;
 create seq dance time=2&lt;br /&gt;
&lt;br /&gt;
Plays &amp;lt;code&amp;gt;dance.seq&amp;lt;/code&amp;gt; sequence one time for 2 seconds, then freezes on its current frame. If the SEQ file is shorter than 2 seconds it will have no effect.&lt;br /&gt;
&lt;br /&gt;
 create seq qspin loop&lt;br /&gt;
&lt;br /&gt;
Plays the &amp;lt;code&amp;gt;qspin.seq&amp;lt;/code&amp;gt; sequence repeatedly on a continuous loop.&lt;br /&gt;
&lt;br /&gt;
 bump seq qspin name=ted&lt;br /&gt;
&lt;br /&gt;
When an avatar collides with or bumps the object containing this action line, any model or avatar in the scene named &amp;lt;code&amp;gt;ted&amp;lt;/code&amp;gt; (via &amp;lt;code&amp;gt;create name ted&amp;lt;/code&amp;gt;) will execute the &amp;lt;code&amp;gt;qspin.seq&amp;lt;/code&amp;gt; animation sequence.&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category: Script commands]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Seq&amp;diff=5652</id>
		<title>Seq</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Seq&amp;diff=5652"/>
		<updated>2026-09-24T11:24:14Z</updated>

		<summary type="html">&lt;p&gt;Talisan: Created page with &amp;quot;{{feature|N/A|0.3.57|||}} The &amp;#039;&amp;#039;&amp;#039;seq&amp;#039;&amp;#039;&amp;#039; command starts an animation sequence file (&amp;lt;code&amp;gt;.seq&amp;lt;/code&amp;gt;) to move tagged parts of an avatar, or an object designed with correct tags.  ==Usage==     &amp;#039;&amp;#039;&amp;#039;seq&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;file&amp;#039;&amp;#039; [loop]|[time=&amp;#039;&amp;#039;seconds&amp;#039;&amp;#039;] [name=&amp;#039;&amp;#039;target&amp;#039;&amp;#039;]  ==Arguments== ; file : The filename of the sequence(&amp;lt;code&amp;gt;.seq&amp;lt;/code&amp;gt;). &amp;#039;&amp;#039;(Required)&amp;#039;&amp;#039;  ; loop : Causes the sequence to repeat continuously.&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; noloop ; time : Specifies the duration in seconds for which...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{feature|N/A|0.3.57|||}}&lt;br /&gt;
The &#039;&#039;&#039;seq&#039;&#039;&#039; command starts an animation sequence file (&amp;lt;code&amp;gt;.seq&amp;lt;/code&amp;gt;) to move tagged parts of an avatar, or an object designed with correct tags.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
    &#039;&#039;&#039;seq&#039;&#039;&#039; &#039;&#039;file&#039;&#039; [loop]|[time=&#039;&#039;seconds&#039;&#039;] [name=&#039;&#039;target&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
; file : The filename of the sequence(&amp;lt;code&amp;gt;.seq&amp;lt;/code&amp;gt;). &#039;&#039;(Required)&#039;&#039; &lt;br /&gt;
; loop : Causes the sequence to repeat continuously.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; noloop&lt;br /&gt;
; time : Specifies the duration in seconds for which the sequence should play. Once the timer expires, the animation halts at its current frame position.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; All&lt;br /&gt;
; Name : The name of the object(s) to initiate the command on (see [[Name]] for more information).&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Current object only&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
 create seq dance&lt;br /&gt;
&lt;br /&gt;
Plays the &amp;lt;code&amp;gt;dance.seq&amp;lt;/code&amp;gt; animation sequence once upon loading the object.&lt;br /&gt;
&lt;br /&gt;
 create seq dance time=2&lt;br /&gt;
&lt;br /&gt;
Plays &amp;lt;code&amp;gt;dance.seq&amp;lt;/code&amp;gt; sequence one time for 2 seconds, then freezes on its current frame. If the SEQ file is shorter than 2 seconds it will have no effect.&lt;br /&gt;
&lt;br /&gt;
 create seq qspin loop&lt;br /&gt;
&lt;br /&gt;
Plays the &amp;lt;code&amp;gt;qspin.seq&amp;lt;/code&amp;gt; sequence repeatedly on a continuous loop.&lt;br /&gt;
&lt;br /&gt;
 bump seq qspin name=ted&lt;br /&gt;
&lt;br /&gt;
When an avatar collides with or bumps the object containing this action line, any model or avatar in the scene named &amp;lt;code&amp;gt;ted&amp;lt;/code&amp;gt; (via &amp;lt;code&amp;gt;create name ted&amp;lt;/code&amp;gt;) will execute the &amp;lt;code&amp;gt;qspin.seq&amp;lt;/code&amp;gt; animation sequence.&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category: Script commands]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Tag&amp;diff=5651</id>
		<title>Tag</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Tag&amp;diff=5651"/>
		<updated>2026-09-24T10:55:27Z</updated>

		<summary type="html">&lt;p&gt;Talisan: proto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! # !! Tag name !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| 1 || pelvis || Pelvis / root&lt;br /&gt;
|-&lt;br /&gt;
| 2 || back || Torso/back&lt;br /&gt;
|-&lt;br /&gt;
| 3 || neck || Neck&lt;br /&gt;
|-&lt;br /&gt;
| 4 || head || Head&lt;br /&gt;
|-&lt;br /&gt;
| 5 || rtsternum || Right sternum/chest&lt;br /&gt;
|-&lt;br /&gt;
| 6 || rtshoulder || Right shoulder&lt;br /&gt;
|-&lt;br /&gt;
| 7 || rtelbow || Right elbow&lt;br /&gt;
|-&lt;br /&gt;
| 8 || rtwrist || Right wrist&lt;br /&gt;
|-&lt;br /&gt;
| 9 || rtfingers || Right fingers/hand&lt;br /&gt;
|-&lt;br /&gt;
| 10 || lfsternum || Left sternum/chest&lt;br /&gt;
|-&lt;br /&gt;
| 11 || lfshoulder || Left shoulder&lt;br /&gt;
|-&lt;br /&gt;
| 12 || lfelbow || Left elbow&lt;br /&gt;
|-&lt;br /&gt;
| 13 || lfwrist || Left wrist&lt;br /&gt;
|-&lt;br /&gt;
| 14 || lffingers || Left fingers/hand&lt;br /&gt;
|-&lt;br /&gt;
| 15 || rthip || Right hip&lt;br /&gt;
|-&lt;br /&gt;
| 16 || rtknee || Right knee&lt;br /&gt;
|-&lt;br /&gt;
| 17 || rtankle || Right ankle/foot&lt;br /&gt;
|-&lt;br /&gt;
| 18 || rttoes || Right toes&lt;br /&gt;
|-&lt;br /&gt;
| 19 || lfhip || Left hip&lt;br /&gt;
|-&lt;br /&gt;
| 20 || lfknee || Left knee&lt;br /&gt;
|-&lt;br /&gt;
| 21 || lfankle || Left ankle/foot&lt;br /&gt;
|-&lt;br /&gt;
| 22 || lftoes || Left toes&lt;br /&gt;
|-&lt;br /&gt;
| 23 || neck2 || Secondary neck&lt;br /&gt;
|-&lt;br /&gt;
| 24 || tail || Tail&lt;br /&gt;
|-&lt;br /&gt;
| 25 || tail2 || Tail segment 2&lt;br /&gt;
|-&lt;br /&gt;
| 26 || tail3 || Tail segment 3&lt;br /&gt;
|-&lt;br /&gt;
| 27 || tail4 || Tail segment 4&lt;br /&gt;
|-&lt;br /&gt;
| 28 || obj || Generic object&lt;br /&gt;
|-&lt;br /&gt;
| 29 || obj2 || Generic object 2&lt;br /&gt;
|-&lt;br /&gt;
| 30 || obj3 || Generic object 3&lt;br /&gt;
|-&lt;br /&gt;
| 31 || hair || Hair&lt;br /&gt;
|-&lt;br /&gt;
| 32 || hair2 || Hair 2&lt;br /&gt;
|-&lt;br /&gt;
| 33 || hair3 || Hair 3&lt;br /&gt;
|-&lt;br /&gt;
| 34 || hair4 || Hair 4&lt;br /&gt;
|-&lt;br /&gt;
| 35 || rtbreast || Right breast&lt;br /&gt;
|-&lt;br /&gt;
| 36 || lfbreast || Left breast&lt;br /&gt;
|-&lt;br /&gt;
| 37 || rteye || Right eye&lt;br /&gt;
|-&lt;br /&gt;
| 38 || lfeye || Left eye&lt;br /&gt;
|-&lt;br /&gt;
| 39 || lips || Lips&lt;br /&gt;
|-&lt;br /&gt;
| 40 || nose || Nose&lt;br /&gt;
|-&lt;br /&gt;
| 41 || rtear || Right ear&lt;br /&gt;
|-&lt;br /&gt;
| 42 || lfear || Left ear&lt;br /&gt;
|-&lt;br /&gt;
| 43 || rtbrow || Right eyebrow&lt;br /&gt;
|-&lt;br /&gt;
| 44 || lfbrow || Left eyebrow&lt;br /&gt;
|-&lt;br /&gt;
| 45 || rtlid || Right eyelid&lt;br /&gt;
|-&lt;br /&gt;
| 46 || lflid || Left eyelid&lt;br /&gt;
|-&lt;br /&gt;
| 47 || rtcheek || Right cheek&lt;br /&gt;
|-&lt;br /&gt;
| 48 || lfcheek || Left cheek&lt;br /&gt;
|-&lt;br /&gt;
| 49 || lip2 || Lip segment 2&lt;br /&gt;
|-&lt;br /&gt;
| 50 || lip3 || Lip segment 3&lt;br /&gt;
|-&lt;br /&gt;
| 51 || lip4 || Lip segment 4&lt;br /&gt;
|-&lt;br /&gt;
| 52 || lip5 || Lip segment 5&lt;br /&gt;
|-&lt;br /&gt;
| 53 || lip6 || Lip segment 6&lt;br /&gt;
|-&lt;br /&gt;
| 54 || chin || Chin&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Teleport&amp;diff=5650</id>
		<title>Teleport</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Teleport&amp;diff=5650"/>
		<updated>2026-09-17T05:26:21Z</updated>

		<summary type="html">&lt;p&gt;Talisan: Created page with &amp;quot;{{feature|N/A|0.1.0|||}} The &amp;#039;&amp;#039;&amp;#039;teleport&amp;#039;&amp;#039;&amp;#039; command transports the avatar to a specified position and orientation, either within the current world or to a different world. {{Clear}}  ==Usage==     &amp;#039;&amp;#039;&amp;#039;teleport&amp;#039;&amp;#039;&amp;#039; [&amp;#039;&amp;#039;world&amp;#039;&amp;#039;] [&amp;#039;&amp;#039;position&amp;#039;&amp;#039;] [&amp;#039;&amp;#039;direction&amp;#039;&amp;#039;]  ==Arguments==  ; &amp;#039;&amp;#039;world&amp;#039;&amp;#039; : Optional. The target world to teleport to. If omitted, the teleport occurs within the current world.&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; Current world  ; &amp;#039;&amp;#039;position&amp;#039;&amp;#039; : Optional. Coordinates specifying the ta...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{feature|N/A|0.1.0|||}}&lt;br /&gt;
The &#039;&#039;&#039;teleport&#039;&#039;&#039; command transports the avatar to a specified position and orientation, either within the current world or to a different world.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
    &#039;&#039;&#039;teleport&#039;&#039;&#039; [&#039;&#039;world&#039;&#039;] [&#039;&#039;position&#039;&#039;] [&#039;&#039;direction&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;world&#039;&#039; : Optional. The target world to teleport to. If omitted, the teleport occurs within the current world.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Current world&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;position&#039;&#039; : Optional. Coordinates specifying the target location (N/S, E/W, and altitude/height, e.g., `100N 250W 0.5a`).&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; World&#039;s default entry point&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;direction&#039;&#039; : Optional. The orientation or facing direction (yaw angle in degrees) for the avatar upon landing.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Current orientation or target world&#039;s default direction&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
  activate teleport 13.5n 0w 2.6a 90&lt;br /&gt;
&lt;br /&gt;
When activated, teleports the avatar to coordinates 13.5N 0W, in the same world, at an altitude of 2.6 meters and facing 90 degrees(West).&lt;br /&gt;
&lt;br /&gt;
  bump teleport Blizzard&lt;br /&gt;
&lt;br /&gt;
When an avatar collides with the object containing this command, they are transported to the currently set Blizzard GZ.&lt;br /&gt;
&lt;br /&gt;
  activate teleport Starfall 0N 0W 0a 0&lt;br /&gt;
&lt;br /&gt;
When activated, teleports the avatar directly to True Ground Zero (0N, 0W) in the world Starfall.&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category: Script commands]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Visible&amp;diff=5649</id>
		<title>Visible</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Visible&amp;diff=5649"/>
		<updated>2026-09-15T07:00:49Z</updated>

		<summary type="html">&lt;p&gt;Talisan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{feature|N/A|0.1.0|||}}&lt;br /&gt;
The &#039;&#039;&#039;visible&#039;&#039;&#039; command controls the visibility state of an object in the world.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
    &#039;&#039;&#039;visible&#039;&#039;&#039; state [&#039;&#039;tag=&#039;&#039;] [&#039;&#039;name=&#039;&#039;] [&#039;&#039;radius=&#039;&#039;] [&#039;&#039;global&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
; State : Specifies the visiblity state.(see [[Boolean]] for more information)&amp;lt;br&amp;gt;&#039;&#039;&#039;Values:&#039;&#039;&#039; on or off&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; on&lt;br /&gt;
; Tag : Restricts the visibility change to a specific material or texture tag within the model (RWX/OBJ formats).&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; None.&lt;br /&gt;
; Name : The name of the object(s) to initiate the command on (see [[Name]] for more information).&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Current object only&lt;br /&gt;
; Radius : Applies the command to all matching objects within a specified distance in meters.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; None&lt;br /&gt;
; Global : Broadcasts the visibility change to all nearby users in the world.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Local to the user only&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
 create visible off&lt;br /&gt;
&lt;br /&gt;
Hides the object completely when rendered in the world upon loading.&lt;br /&gt;
&lt;br /&gt;
 create visible off tag=glass&lt;br /&gt;
&lt;br /&gt;
Hides only the material tagged &amp;lt;code&amp;gt;glass&amp;lt;/code&amp;gt; on the model while leaving the rest of the object visible.&lt;br /&gt;
&lt;br /&gt;
 create visible off; activate visible on&lt;br /&gt;
&lt;br /&gt;
Hides the object when loaded and makes it fully visible when clicked.&lt;br /&gt;
&lt;br /&gt;
 bump visible off; bumpend visible on&lt;br /&gt;
&lt;br /&gt;
Hides the object while an avatar collides with it and makes it visible again when collision ends.&lt;br /&gt;
&lt;br /&gt;
 create visible off, solid on&lt;br /&gt;
&lt;br /&gt;
Hiding an object renders it invisible, but does &#039;&#039;&#039;not&#039;&#039;&#039; disable its collision. To create an invisible collision wall, keep [[Solid]] set to &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category: Script commands]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Visible&amp;diff=5648</id>
		<title>Visible</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Visible&amp;diff=5648"/>
		<updated>2026-09-15T07:00:03Z</updated>

		<summary type="html">&lt;p&gt;Talisan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{feature|N/A|0.1.0|||}}&lt;br /&gt;
The &#039;&#039;&#039;visible&#039;&#039;&#039; command controls the visibility state of an object in the world.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
    &#039;&#039;&#039;visible&#039;&#039;&#039; state [&#039;&#039;tag=&#039;&#039;] [&#039;&#039;name=&#039;&#039;] [&#039;&#039;radius=&#039;&#039;] [&#039;&#039;global&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
; State : Specifies the collision state.(see [[Boolean]] for more information)&amp;lt;br&amp;gt;&#039;&#039;&#039;Values:&#039;&#039;&#039; on or off&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; on&lt;br /&gt;
; Tag : Restricts the visibility change to a specific material or texture tag within the model (RWX/OBJ formats).&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; None.&lt;br /&gt;
; Name : The name of the object(s) to initiate the command on (see [[Name]] for more information).&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Current object only&lt;br /&gt;
; Radius : Applies the command to all matching objects within a specified distance in meters.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; None&lt;br /&gt;
; Global : Broadcasts the visibility change to all nearby users in the world.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Local to the user only&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
 create visible off&lt;br /&gt;
&lt;br /&gt;
Hides the object completely when rendered in the world upon loading.&lt;br /&gt;
&lt;br /&gt;
 create visible off tag=glass&lt;br /&gt;
&lt;br /&gt;
Hides only the material tagged &amp;lt;code&amp;gt;glass&amp;lt;/code&amp;gt; on the model while leaving the rest of the object visible.&lt;br /&gt;
&lt;br /&gt;
 create visible off; activate visible on&lt;br /&gt;
&lt;br /&gt;
Hides the object when loaded and makes it fully visible when clicked.&lt;br /&gt;
&lt;br /&gt;
 bump visible off; bumpend visible on&lt;br /&gt;
&lt;br /&gt;
Hides the object while an avatar collides with it and makes it visible again when collision ends.&lt;br /&gt;
&lt;br /&gt;
 create visible off, solid on&lt;br /&gt;
&lt;br /&gt;
Hiding an object renders it invisible, but does &#039;&#039;&#039;not&#039;&#039;&#039; disable its collision. To create an invisible collision wall, keep [[Solid]] set to &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category: Script commands]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Visible&amp;diff=5647</id>
		<title>Visible</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Visible&amp;diff=5647"/>
		<updated>2026-09-15T06:58:26Z</updated>

		<summary type="html">&lt;p&gt;Talisan: Created page with &amp;quot;{{feature|N/A|0.1.0|||}} The &amp;#039;&amp;#039;&amp;#039;visible&amp;#039;&amp;#039;&amp;#039; command controls the visibility state of an object in the world.  ==Usage==     &amp;#039;&amp;#039;&amp;#039;visible&amp;#039;&amp;#039;&amp;#039; state [&amp;#039;&amp;#039;tag=&amp;#039;&amp;#039;] [&amp;#039;&amp;#039;name=&amp;#039;&amp;#039;] [&amp;#039;&amp;#039;radius=&amp;#039;&amp;#039;] [&amp;#039;&amp;#039;global&amp;#039;&amp;#039;]  ==Arguments== ; State : Specify whether the object should be visible, hidden, or toggled.&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; ; Tag : Restricts the visibility change to a specific...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{feature|N/A|0.1.0|||}}&lt;br /&gt;
The &#039;&#039;&#039;visible&#039;&#039;&#039; command controls the visibility state of an object in the world.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
    &#039;&#039;&#039;visible&#039;&#039;&#039; state [&#039;&#039;tag=&#039;&#039;] [&#039;&#039;name=&#039;&#039;] [&#039;&#039;radius=&#039;&#039;] [&#039;&#039;global&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
; State : Specify whether the object should be visible, hidden, or toggled.&amp;lt;br&amp;gt;&#039;&#039;&#039;Values:&#039;&#039;&#039; &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt;&lt;br /&gt;
; Tag : Restricts the visibility change to a specific material or texture tag within the model (RWX/OBJ formats).&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; None.&lt;br /&gt;
; Name : The name of the object(s) to initiate the command on (see [[Name]] for more information).&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Current object only&lt;br /&gt;
; Radius : Applies the command to all matching objects within a specified distance in meters.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; None&lt;br /&gt;
; Global : Broadcasts the visibility change to all nearby users in the world.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Local to the user only&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
 create visible off&lt;br /&gt;
&lt;br /&gt;
Hides the object completely when rendered in the world upon loading.&lt;br /&gt;
&lt;br /&gt;
 create visible off tag=glass&lt;br /&gt;
&lt;br /&gt;
Hides only the material tagged &amp;lt;code&amp;gt;glass&amp;lt;/code&amp;gt; on the model while leaving the rest of the object visible.&lt;br /&gt;
&lt;br /&gt;
 create visible off; activate visible on&lt;br /&gt;
&lt;br /&gt;
Hides the object when loaded and makes it fully visible when clicked.&lt;br /&gt;
&lt;br /&gt;
 bump visible off; bumpend visible on&lt;br /&gt;
&lt;br /&gt;
Hides the object while an avatar collides with it and makes it visible again when collision ends.&lt;br /&gt;
&lt;br /&gt;
 create visible off, solid on&lt;br /&gt;
&lt;br /&gt;
Hiding an object renders it invisible, but does &#039;&#039;&#039;not&#039;&#039;&#039; disable its collision. To create an invisible collision wall, keep [[Solid]] set to &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category: Script commands]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Stacee&amp;diff=5646</id>
		<title>Stacee</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Stacee&amp;diff=5646"/>
		<updated>2026-09-13T21:03:46Z</updated>

		<summary type="html">&lt;p&gt;Talisan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stacee&#039;&#039;&#039; (frequently noted in community communications with the signature handle &#039;&#039;&amp;quot;yes, that&#039;s Stacey with a y!&amp;quot;&#039;&#039;) was a key staff artist, 3D modeler, and content developer for [[Active Worlds]] (AWI). Her modeling work and technical documentation formed a cornerstone of the platform&#039;s visual identity during its peak growth in the late 1990s and early 2000s, directly influencing building practices across early virtual world platforms including [[Virtual Paradise]].&lt;br /&gt;
&lt;br /&gt;
== Career at Active Worlds ==&lt;br /&gt;
Stacee joined Active Worlds, Inc. as an official staff artist. Her primary responsibility was expanding and maintaining the core object libraries and avatar sets provided to world owners and citizens.&lt;br /&gt;
&lt;br /&gt;
=== Content Creation ===&lt;br /&gt;
* &#039;&#039;&#039;Default Object Sets:&#039;&#039;&#039; Designed and optimized hundreds of RenderWare (`.rwx`) models used across public worlds such as &#039;&#039;AlphaWorld&#039;&#039; and &#039;&#039;AW&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Environment &amp;amp; Props:&#039;&#039;&#039; Created official terrain models, ground objects, structural building blocks, and ambient props.&lt;br /&gt;
* &#039;&#039;&#039;Active Worlds Groups (AWGs):&#039;&#039;&#039; Packaged modular building sets to aid citizens in constructing complex structures using low-polygon counts.&lt;br /&gt;
&lt;br /&gt;
=== Technical Education &amp;amp; &amp;quot;Artist Tips&amp;quot; ===&lt;br /&gt;
Stacee regularly contributed to the official &#039;&#039;Active Worlds Newsletter&#039;&#039; through her long-running column, **Artist Tips**. The series educated the userbase on optimal 3D modeling for realtime rendering environments. Key topics covered included:&lt;br /&gt;
* Optimizing polygon counts for early graphics rendering software.&lt;br /&gt;
* Creating collision-free ramp steps (`tag NULL` collision techniques).&lt;br /&gt;
* Texture masking and UV mapping best practices for 3D web browsers.&lt;br /&gt;
* Joint assembly and hierarchy structuring for custom avatars.&lt;br /&gt;
&lt;br /&gt;
== Legacy &amp;amp; Impact ==&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
Because early [[Virtual Paradise]] building standards and object formats drew inspiration from the [[Active Worlds]] building workflow, many of the low-polygon techniques and modeling conventions popularized by Stacee&#039;s guides remained standard reference points for community modelers across legacy 3D metaverse platforms.&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Stacee&amp;diff=5645</id>
		<title>Stacee</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Stacee&amp;diff=5645"/>
		<updated>2026-09-13T21:02:57Z</updated>

		<summary type="html">&lt;p&gt;Talisan: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Stacee&amp;#039;&amp;#039;&amp;#039; (frequently noted in community communications with the signature handle &amp;#039;&amp;#039;&amp;quot;yes, that&amp;#039;s Stacey with a y!&amp;quot;&amp;#039;&amp;#039;) was a key staff artist, 3D modeler, and content developer for Active Worlds (AWI). Her modeling work and technical documentation formed a cornerstone of the platform&amp;#039;s visual identity during its peak growth in the late 1990s and early 2000s, directly influencing building practices across early virtual world platforms including Virtual Paradise....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stacee&#039;&#039;&#039; (frequently noted in community communications with the signature handle &#039;&#039;&amp;quot;yes, that&#039;s Stacey with a y!&amp;quot;&#039;&#039;) was a key staff artist, 3D modeler, and content developer for [[Active Worlds]] (AWI). Her modeling work and technical documentation formed a cornerstone of the platform&#039;s visual identity during its peak growth in the late 1990s and early 2000s, directly influencing building practices across early virtual world platforms including [[Virtual Paradise]].&lt;br /&gt;
&lt;br /&gt;
== Career at Active Worlds ==&lt;br /&gt;
Stacee joined Active Worlds, Inc. as an official staff artist. Her primary responsibility was expanding and maintaining the core object libraries and avatar sets provided to world owners and citizens.&lt;br /&gt;
&lt;br /&gt;
=== Content Creation ===&lt;br /&gt;
* &#039;&#039;&#039;Default Object Sets:&#039;&#039;&#039; Designed and optimized hundreds of RenderWare (`.rwx`) models used across public worlds such as &#039;&#039;AlphaWorld&#039;&#039; and &#039;&#039;AW&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Environment &amp;amp; Props:&#039;&#039;&#039; Created official terrain models, ground objects, structural building blocks, and ambient props.&lt;br /&gt;
* &#039;&#039;&#039;Active Worlds Groups (AWGs):&#039;&#039;&#039; Packaged modular building sets to aid citizens in constructing complex structures using low-polygon counts.&lt;br /&gt;
&lt;br /&gt;
=== Technical Education &amp;amp; &amp;quot;Artist Tips&amp;quot; ===&lt;br /&gt;
Stacee regularly contributed to the official &#039;&#039;Active Worlds Newsletter&#039;&#039; through her long-running column, **Artist Tips**. The series educated the userbase on optimal 3D modeling for realtime rendering environments. Key topics covered included:&lt;br /&gt;
* Optimizing polygon counts for early graphics rendering software.&lt;br /&gt;
* Creating collision-free ramp steps (`tag NULL` collision techniques).&lt;br /&gt;
* Texture masking and UV mapping best practices for 3D web browsers.&lt;br /&gt;
* Joint assembly and hierarchy structuring for custom avatars.&lt;br /&gt;
&lt;br /&gt;
== Legacy &amp;amp; Impact ==&lt;br /&gt;
Because early [[Virtual Paradise]] building standards and object formats drew inspiration from the [[Active Worlds]] building workflow, many of the low-polygon techniques and modeling conventions popularized by Stacee&#039;s guides remained standard reference points for community modelers across legacy 3D metaverse platforms.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
```&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Flagg&amp;diff=5644</id>
		<title>Flagg</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Flagg&amp;diff=5644"/>
		<updated>2026-09-13T00:33:09Z</updated>

		<summary type="html">&lt;p&gt;Talisan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tom Fournier&#039;&#039;&#039;, better known by his in-game handle &#039;&#039;&#039;Flagg&#039;&#039;&#039; (Citizen #299024), was a long-time staff member and community figure at [[Active Worlds]] (AW) during the late 1990s and 2000s. Operating out of Active Worlds Inc.&#039;s headquarters in Newburyport, Massachusetts, Flagg served as a key liaison between corporate management and the platform&#039;s user base.&lt;br /&gt;
[[File:Judgedredd.png|thumb|Flaggs forum icon.]]&lt;br /&gt;
&lt;br /&gt;
== Active Worlds Career ==&lt;br /&gt;
&lt;br /&gt;
Flagg&#039;s primary involvement centered on community curation, staff support, and event coordination:&lt;br /&gt;
&lt;br /&gt;
=== Curation &amp;amp; Publications ===&lt;br /&gt;
* &#039;&#039;&#039;Flagg&#039;s Worlds to Watch:&#039;&#039;&#039; Flagg was the author of the regular feature column &#039;&#039;Flagg&#039;s Worlds to Watch&#039;&#039; in the official &#039;&#039;Active Worlds Newsletter&#039;&#039;. The column highlighted innovative, user-created 3D worlds, drawing attention to architectural achievements, unique world mechanics, and community projects.&lt;br /&gt;
* &#039;&#039;&#039;Community Outreach:&#039;&#039;&#039; He acted as a central point of contact for world submissions, community feedback, and staff support.&lt;br /&gt;
&lt;br /&gt;
=== Departure &amp;amp; Return ===&lt;br /&gt;
* Flagg initially stepped down from Active Worlds Inc. in early February 2003. &lt;br /&gt;
* He later returned to Active Worlds Inc. around 2006–2008, resuming staff duties, organizing events, managing newsletter communications, and overseeing community initiatives.&lt;br /&gt;
&lt;br /&gt;
== Community Event Participation ==&lt;br /&gt;
&lt;br /&gt;
Flagg was an active host, organizer, and participant across several official and community-led Active Worlds events:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Game Nights:&#039;&#039;&#039; He hosted regular community social nights, including &#039;&#039;Spades Night&#039;&#039; in `AWSpades` and &#039;&#039;Chess Night&#039;&#039; in `AWChess`.&lt;br /&gt;
* &#039;&#039;&#039;Contests &amp;amp; Competitions:&#039;&#039;&#039; Flagg coordinated official AWI contests, including the &#039;&#039;Active Worlds Movie Contest&#039;&#039; and the &#039;&#039;Active Worlds Browser Toolbar Contest&#039;&#039;. He also organized events supporting community groups, such as the `AWBingo` team.&lt;br /&gt;
* &#039;&#039;&#039;CY Awards:&#039;&#039;&#039; Flagg participated in and supported the annual [[CY Awards]] (the Active Worlds community recognition ceremonies), where he was recognized for his contributions to community infrastructure and event hosting.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Active Worlds]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=File:Judgedredd.png&amp;diff=5643</id>
		<title>File:Judgedredd.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=File:Judgedredd.png&amp;diff=5643"/>
		<updated>2026-09-13T00:30:32Z</updated>

		<summary type="html">&lt;p&gt;Talisan: Judge Dredd, the ultimate lawman.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Judge Dredd, the ultimate lawman.&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Flagg&amp;diff=5642</id>
		<title>Flagg</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Flagg&amp;diff=5642"/>
		<updated>2026-09-13T00:26:20Z</updated>

		<summary type="html">&lt;p&gt;Talisan: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Tom Fournier&amp;#039;&amp;#039;&amp;#039;, better known by his in-game handle &amp;#039;&amp;#039;&amp;#039;Flagg&amp;#039;&amp;#039;&amp;#039; (Citizen #299024), was a long-time staff member and community figure at Active Worlds (AW) during the late 1990s and 2000s. Operating out of Active Worlds Inc.&amp;#039;s headquarters in Newburyport, Massachusetts, Flagg served as a key liaison between corporate management and the platform&amp;#039;s user base.  == Active Worlds Career ==  Flagg&amp;#039;s primary involvement centered on community curation, staff support, and e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tom Fournier&#039;&#039;&#039;, better known by his in-game handle &#039;&#039;&#039;Flagg&#039;&#039;&#039; (Citizen #299024), was a long-time staff member and community figure at [[Active Worlds]] (AW) during the late 1990s and 2000s. Operating out of Active Worlds Inc.&#039;s headquarters in Newburyport, Massachusetts, Flagg served as a key liaison between corporate management and the platform&#039;s user base.&lt;br /&gt;
&lt;br /&gt;
== Active Worlds Career ==&lt;br /&gt;
&lt;br /&gt;
Flagg&#039;s primary involvement centered on community curation, staff support, and event coordination:&lt;br /&gt;
&lt;br /&gt;
=== Curation &amp;amp; Publications ===&lt;br /&gt;
* &#039;&#039;&#039;Flagg&#039;s Worlds to Watch:&#039;&#039;&#039; Flagg was the author of the regular feature column &#039;&#039;Flagg&#039;s Worlds to Watch&#039;&#039; in the official &#039;&#039;Active Worlds Newsletter&#039;&#039;. The column highlighted innovative, user-created 3D worlds, drawing attention to architectural achievements, unique world mechanics, and community projects.&lt;br /&gt;
* &#039;&#039;&#039;Community Outreach:&#039;&#039;&#039; He acted as a central point of contact for world submissions, community feedback, and staff support.&lt;br /&gt;
&lt;br /&gt;
=== Departure &amp;amp; Return ===&lt;br /&gt;
* Flagg initially stepped down from Active Worlds Inc. in early February 2003. &lt;br /&gt;
* He later returned to Active Worlds Inc. around 2006–2008, resuming staff duties, organizing events, managing newsletter communications, and overseeing community initiatives.&lt;br /&gt;
&lt;br /&gt;
== Community Event Participation ==&lt;br /&gt;
&lt;br /&gt;
Flagg was an active host, organizer, and participant across several official and community-led Active Worlds events:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Game Nights:&#039;&#039;&#039; He hosted regular community social nights, including &#039;&#039;Spades Night&#039;&#039; in `AWSpades` and &#039;&#039;Chess Night&#039;&#039; in `AWChess`.&lt;br /&gt;
* &#039;&#039;&#039;Contests &amp;amp; Competitions:&#039;&#039;&#039; Flagg coordinated official AWI contests, including the &#039;&#039;Active Worlds Movie Contest&#039;&#039; and the &#039;&#039;Active Worlds Browser Toolbar Contest&#039;&#039;. He also organized events supporting community groups, such as the `AWBingo` team.&lt;br /&gt;
* &#039;&#039;&#039;CY Awards:&#039;&#039;&#039; Flagg participated in and supported the annual [[CY Awards]] (the Active Worlds community recognition ceremonies), where he was recognized for his contributions to community infrastructure and event hosting.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Active Worlds]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Name&amp;diff=5641</id>
		<title>Name</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Name&amp;diff=5641"/>
		<updated>2026-09-12T23:08:28Z</updated>

		<summary type="html">&lt;p&gt;Talisan: Created page with &amp;quot;{{feature|N/A|0.1.0|||}} The &amp;#039;&amp;#039;&amp;#039;name&amp;#039;&amp;#039;&amp;#039; command assigns a unique text identifier to an object, allowing it to be targeted and manipulated remotely by commands on other objects.  ==Usage==     &amp;#039;&amp;#039;&amp;#039;name&amp;#039;&amp;#039;&amp;#039; identifier  ==Arguments== ; Identifier : The text string assigned as the object&amp;#039;s name.&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; Alphanumeric characters and underscores (e.g., &amp;lt;code&amp;gt;door_1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;light&amp;lt;/code&amp;gt;)&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; None  == Examples ==  create name main_gate  Assigns the iden...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{feature|N/A|0.1.0|||}}&lt;br /&gt;
The &#039;&#039;&#039;name&#039;&#039;&#039; command assigns a unique text identifier to an object, allowing it to be targeted and manipulated remotely by commands on other objects.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
    &#039;&#039;&#039;name&#039;&#039;&#039; identifier&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
; Identifier : The text string assigned as the object&#039;s name.&amp;lt;br&amp;gt;&#039;&#039;&#039;Values:&#039;&#039;&#039; Alphanumeric characters and underscores (e.g., &amp;lt;code&amp;gt;door_1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;light&amp;lt;/code&amp;gt;)&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
 create name main_gate&lt;br /&gt;
&lt;br /&gt;
Assigns the identifier &amp;lt;code&amp;gt;main_gate&amp;lt;/code&amp;gt; to the current object when loaded into the world.&lt;br /&gt;
&lt;br /&gt;
 activate move 0 5 0 name=main_gate&lt;br /&gt;
&lt;br /&gt;
When activated (clicked), moves the object named &amp;lt;code&amp;gt;main_gate&amp;lt;/code&amp;gt; up 5 meters, rather than moving the object containing the script.&lt;br /&gt;
&lt;br /&gt;
 create name street_lamp&lt;br /&gt;
&lt;br /&gt;
Multiple objects can share the same name identifier. Commands referencing &amp;lt;code&amp;gt;name=street_lamp&amp;lt;/code&amp;gt; will target and affect all objects sharing that name simultaneously.&lt;br /&gt;
&lt;br /&gt;
 activate color red name=light_1&lt;br /&gt;
&lt;br /&gt;
Changes the color of the target object &amp;lt;code&amp;gt;light_1&amp;lt;/code&amp;gt; to red from a remote switch or button.&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category: Script commands]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Solid&amp;diff=5640</id>
		<title>Solid</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Solid&amp;diff=5640"/>
		<updated>2026-09-12T12:08:27Z</updated>

		<summary type="html">&lt;p&gt;Talisan: Created page with &amp;quot;{{feature|N/A|0.1.04|||}} The &amp;#039;&amp;#039;&amp;#039;solid&amp;#039;&amp;#039;&amp;#039; command toggles physical collision detection (solidity) for an object. By default, objects rendered in the world inherit the collision state included in the model.  ==Usage==     &amp;#039;&amp;#039;&amp;#039;solid&amp;#039;&amp;#039;&amp;#039; state [&amp;#039;&amp;#039;name=&amp;#039;&amp;#039;]  ==Arguments== ; State : Specifies the collision state.(see Boolean for more information)&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; on or off&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; on ; Name : The name of the object(s) to initiate the command on (see Name for mo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{feature|N/A|0.1.04|||}}&lt;br /&gt;
The &#039;&#039;&#039;solid&#039;&#039;&#039; command toggles physical collision detection (solidity) for an object.&lt;br /&gt;
By default, objects rendered in the world inherit the collision state included in the model.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
    &#039;&#039;&#039;solid&#039;&#039;&#039; state [&#039;&#039;name=&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
; State : Specifies the collision state.(see [[Boolean]] for more information)&amp;lt;br&amp;gt;&#039;&#039;&#039;Values:&#039;&#039;&#039; on or off&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; on&lt;br /&gt;
; Name : The name of the object(s) to initiate the command on (see [[Name]] for more information)&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Current object only&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
 create solid off&lt;br /&gt;
&lt;br /&gt;
Makes a wall, door, or decorative object non-solid as soon as it loads into the scene.&lt;br /&gt;
&lt;br /&gt;
 activate solid off&lt;br /&gt;
&lt;br /&gt;
Disables collision when clicked, allowing users to pass through an obstacle.&lt;br /&gt;
&lt;br /&gt;
 bump solid off&lt;br /&gt;
&lt;br /&gt;
Disables collision as soon as an avatar bumps into the object.&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category: Script commands]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Boolean&amp;diff=5639</id>
		<title>Boolean</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Boolean&amp;diff=5639"/>
		<updated>2026-09-12T05:23:39Z</updated>

		<summary type="html">&lt;p&gt;Talisan: Created page with &amp;quot;== Boolean Values ==  A &amp;#039;&amp;#039;&amp;#039;Boolean value&amp;#039;&amp;#039;&amp;#039; is a value that can have one of two possible states:  * &amp;#039;&amp;#039;&amp;#039;True&amp;#039;&amp;#039;&amp;#039; — enabled, active, or valid. * &amp;#039;&amp;#039;&amp;#039;False&amp;#039;&amp;#039;&amp;#039; — disabled, inactive, or not valid.  Boolean values are commonly represented in the following ways:  * &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; = True * &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039; = False * &amp;#039;&amp;#039;&amp;#039;true&amp;#039;&amp;#039;&amp;#039; = True * &amp;#039;&amp;#039;&amp;#039;false&amp;#039;&amp;#039;&amp;#039; = False * &amp;#039;&amp;#039;&amp;#039;yes&amp;#039;&amp;#039;&amp;#039; = True * &amp;#039;&amp;#039;&amp;#039;no&amp;#039;&amp;#039;&amp;#039; = False * &amp;#039;&amp;#039;&amp;#039;on&amp;#039;&amp;#039;&amp;#039; = True * &amp;#039;&amp;#039;&amp;#039;off&amp;#039;&amp;#039;&amp;#039; = False  Most of these are interchangable.  === Examples ===   create s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boolean Values ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Boolean value&#039;&#039;&#039; is a value that can have one of two possible states:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;True&#039;&#039;&#039; — enabled, active, or valid.&lt;br /&gt;
* &#039;&#039;&#039;False&#039;&#039;&#039; — disabled, inactive, or not valid.&lt;br /&gt;
&lt;br /&gt;
Boolean values are commonly represented in the following ways:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = True&lt;br /&gt;
* &#039;&#039;&#039;0&#039;&#039;&#039; = False&lt;br /&gt;
* &#039;&#039;&#039;true&#039;&#039;&#039; = True&lt;br /&gt;
* &#039;&#039;&#039;false&#039;&#039;&#039; = False&lt;br /&gt;
* &#039;&#039;&#039;yes&#039;&#039;&#039; = True&lt;br /&gt;
* &#039;&#039;&#039;no&#039;&#039;&#039; = False&lt;br /&gt;
* &#039;&#039;&#039;on&#039;&#039;&#039; = True&lt;br /&gt;
* &#039;&#039;&#039;off&#039;&#039;&#039; = False&lt;br /&gt;
&lt;br /&gt;
Most of these are interchangable.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
 create solid no&lt;br /&gt;
&lt;br /&gt;
A normally solid model will no longer be solid, allowing an avatar to pass through it without pressing the Shift key in the browser.&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Opacity&amp;diff=5638</id>
		<title>Opacity</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Opacity&amp;diff=5638"/>
		<updated>2026-09-12T05:03:05Z</updated>

		<summary type="html">&lt;p&gt;Talisan: Created page with &amp;quot;{{feature|N/A|0.3.16|||}} The &amp;#039;&amp;#039;&amp;#039;opacity&amp;#039;&amp;#039;&amp;#039; command adjusts the transparency level of an object or texture.  ==Usage==     &amp;#039;&amp;#039;&amp;#039;opacity&amp;#039;&amp;#039;&amp;#039; level [&amp;#039;&amp;#039;tag=&amp;#039;&amp;#039;] [&amp;#039;&amp;#039;name=&amp;#039;&amp;#039;]  ==Arguments== ; Level : Specify the opacity.&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Values:&amp;#039;&amp;#039;&amp;#039; Decimal numbers between 0.0 and 1.0&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; 1.0 ; Tag : Restricts the opacity change to a specific material or texture tag within the model (RWX/OBJ formats).&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; None. ; Name : The name of the object(s) to initiate the co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{feature|N/A|0.3.16|||}}&lt;br /&gt;
The &#039;&#039;&#039;opacity&#039;&#039;&#039; command adjusts the transparency level of an object or texture.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
    &#039;&#039;&#039;opacity&#039;&#039;&#039; level [&#039;&#039;tag=&#039;&#039;] [&#039;&#039;name=&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
; Level : Specify the opacity.&amp;lt;br&amp;gt;&#039;&#039;&#039;Values:&#039;&#039;&#039; Decimal numbers between 0.0 and 1.0&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; 1.0&lt;br /&gt;
; Tag : Restricts the opacity change to a specific material or texture tag within the model (RWX/OBJ formats).&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; None.&lt;br /&gt;
; Name : The name of the object(s) to initiate the command on (see [[Name]] for more information)&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Current object only&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
 create opacity 0.5&lt;br /&gt;
&lt;br /&gt;
Makes the object 50% transparent when rendered in the world.&lt;br /&gt;
&lt;br /&gt;
 create opacity 0.3 tag=glass&lt;br /&gt;
&lt;br /&gt;
Applies 30% opacity only to the material named &amp;lt;code&amp;gt;glass&amp;lt;/code&amp;gt; (such as window panes on a building model), leaving the remaining model fully opaque.&lt;br /&gt;
&lt;br /&gt;
 create opacity 0; activate opacity 1.0&lt;br /&gt;
&lt;br /&gt;
Starts the object as completely invisible and goes to full opacity when clicked.&lt;br /&gt;
&lt;br /&gt;
 bump opacity 0; bumpend opacity 1.0&lt;br /&gt;
&lt;br /&gt;
Hides the object on collision and makes it visible again when walking away.&lt;br /&gt;
&lt;br /&gt;
 create opacity 0, solid off&lt;br /&gt;
&lt;br /&gt;
Setting an object&#039;s opacity to 0 renders it invisible, but does &#039;&#039;&#039;not&#039;&#039;&#039; disable its collision. To create a completely invisible and pass-through barrier, pair it with the [[Solid]] command.&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category: Script commands]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=HamFon&amp;diff=5637</id>
		<title>HamFon</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=HamFon&amp;diff=5637"/>
		<updated>2026-09-11T23:04:55Z</updated>

		<summary type="html">&lt;p&gt;Talisan: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;HamFon&amp;#039;&amp;#039;&amp;#039; was the Active Worlds citizen name of &amp;#039;&amp;#039;&amp;#039;Nelson Crowle&amp;#039;&amp;#039;&amp;#039;, a programmer and developer who was an important contributor to the early Active Worlds software and bot community.  == Active Worlds ==  HamFon joined Active Worlds in 1999 and became known for developing bots and programming tools for the Active Worlds platform. He later worked for Activeworlds Corp., contributing both to the Active Worlds browser and to the growing ecosystem of automated bots....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;HamFon&#039;&#039;&#039; was the Active Worlds citizen name of &#039;&#039;&#039;Nelson Crowle&#039;&#039;&#039;, a programmer and developer who was an important contributor to the early Active Worlds software and bot community.&lt;br /&gt;
&lt;br /&gt;
== Active Worlds ==&lt;br /&gt;
&lt;br /&gt;
HamFon joined [[Active Worlds]] in 1999 and became known for developing bots and programming tools for the Active Worlds platform. He later worked for Activeworlds Corp., contributing both to the Active Worlds browser and to the growing ecosystem of automated bots.&lt;br /&gt;
&lt;br /&gt;
An Active Worlds newsletter from July 2002 described Crowle as one of the company&#039;s celebrated developers and noted that he was transitioning away from his role at Activeworlds Corp.&amp;lt;ref name=&amp;quot;July2002&amp;quot;&amp;gt;[https://www.activeworlds.com/newsletter/0702/070202.html Active Worlds Newsletter, July 2002]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crowle&#039;s programming work included several areas of the Active Worlds browser. Among the projects he specifically identified were trueSpace support, RenderWare animation in version 3.3, internationalization, the tunnel server, and numerous smaller browser features.&amp;lt;ref name=&amp;quot;July2002&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== HamBots ==&lt;br /&gt;
&lt;br /&gt;
HamFon is particularly associated with the development of &#039;&#039;&#039;HamBots&#039;&#039;&#039;, a family of programmable bots for Active Worlds.&lt;br /&gt;
&lt;br /&gt;
Early HamBot versions could respond to simple commands, move avatars, and change their avatars. The system subsequently evolved to include a full scripting language, allowing users to create bots for a variety of purposes. HamBots were used as tour guides, building assistants, public-relations assistants, and other automated services.&amp;lt;ref name=&amp;quot;March2002&amp;quot;&amp;gt;[https://www.activeworlds.com/newsletter/0302/030201.html Active Worlds Newsletter, March 2002]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The introduction of the Active Worlds SDK made it possible for other programmers to develop their own bots, but HamBot remained one of the best-known general-purpose bot systems of the period.&amp;lt;ref name=&amp;quot;March2002&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bots and projects ==&lt;br /&gt;
&lt;br /&gt;
Among the projects associated with HamFon were:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BuildBot&#039;&#039;&#039; — a building utility for repetitive construction, moving builds, and backing up building projects.&lt;br /&gt;
* &#039;&#039;&#039;BingoBot&#039;&#039;&#039; — a bot used to operate bingo games in Active Worlds.&lt;br /&gt;
* &#039;&#039;&#039;Chess/Checkers&#039;&#039;&#039; — bots supporting board games.&lt;br /&gt;
* &#039;&#039;&#039;Trivia&#039;&#039;&#039; — a trivia-game bot.&lt;br /&gt;
* &#039;&#039;&#039;CustomsAide&#039;&#039;&#039; — an administrative utility bot.&lt;br /&gt;
* Numerous custom bots developed for administrative and other specialized purposes.&amp;lt;ref name=&amp;quot;July2002&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BuildBot was particularly notable for its ability to construct large numbers of objects very quickly. An October 2000 Active Worlds newsletter reported that BuildBot could reproduce an area around AlphaWorld Ground Zero at approximately 64 objects per second under the conditions of the test.&amp;lt;ref name=&amp;quot;BuildBot&amp;quot;&amp;gt;[https://www.activeworlds.com/newsletter/1000/10003.html Active Worlds Newsletter, October 2000]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== BingoBot ==&lt;br /&gt;
&lt;br /&gt;
HamFon was involved in the development of the early [[AWBingo]] system. In August 1999, Active Worlds reported that HamFon and Young Shamus had worked together to improve AWBingo, producing a faster version with more cards after the original bingo event proved highly popular.&amp;lt;ref name=&amp;quot;September1999&amp;quot;&amp;gt;[https://www.activeworlds.com/newsletter/0999/index.html Active Worlds Newsletter, September 1999]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Work on the Active Worlds browser ==&lt;br /&gt;
&lt;br /&gt;
In addition to his bot development, HamFon worked on the Active Worlds browser itself. In his final &#039;&#039;Bot of the Month&#039;&#039; article in July 2002, he listed work involving:&lt;br /&gt;
&lt;br /&gt;
* trueSpace&lt;br /&gt;
* RenderWare animation in Active Worlds 3.3&lt;br /&gt;
* Internationalization&lt;br /&gt;
* The tunnel server&lt;br /&gt;
* Numerous smaller browser features&lt;br /&gt;
&lt;br /&gt;
He stated that, despite the amount of browser programming he had done, developing bots was the part of his work he found most enjoyable.&amp;lt;ref name=&amp;quot;July2002&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Later years at Activeworlds ==&lt;br /&gt;
&lt;br /&gt;
By July 2002, HamFon was transitioning away from his position at Activeworlds Corp. The company published a special tribute to him in its newsletter, crediting his contributions to the Active Worlds community and describing his bots as having significantly changed the ways users interacted with the virtual world.&amp;lt;ref name=&amp;quot;July2002&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His departure was also associated with the conclusion of the Active Worlds &#039;&#039;Bot of the Month&#039;&#039; articles written under his name.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
&lt;br /&gt;
HamFon&#039;s work was influential during the formative years of Active Worlds. His HamBot system helped establish bots as an important part of the platform, while tools such as BuildBot demonstrated how bots could automate tasks that would otherwise require users to perform large numbers of repetitive building operations manually.&lt;br /&gt;
&lt;br /&gt;
His work also helped establish a foundation for the many independent bots, games, utilities, and automated services that subsequently appeared throughout the Active Worlds community.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Color&amp;diff=5636</id>
		<title>Color</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Color&amp;diff=5636"/>
		<updated>2026-09-11T03:45:33Z</updated>

		<summary type="html">&lt;p&gt;Talisan: pre-defined color names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{feature|N/A|0.3.19|||}}&lt;br /&gt;
The &#039;&#039;&#039;color&#039;&#039;&#039; command changes the color of an object. It can either apply a solid color to the object&#039;s polygons or, when used with &#039;&#039;tint&#039;&#039;, tint a textured or pictured object.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
    &#039;&#039;&#039;color&#039;&#039;&#039; [tint] &#039;&#039;color&#039;&#039; [&#039;&#039;name=&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Color&#039;&#039; : Specifies the color to apply. A color may be given using a color name or a hexadecimal RGB value.(see [[List of pre-defined color names]] for more information)&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
; Tint : Optional. When used with a textured or pictured object, &#039;&#039;tint&#039;&#039; applies the specified color as a tint rather than replacing the texture with a solid color.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
; Name : The name of the object(s) to initiate the command on (see [[Name]] for more information)&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Current object only&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
 create color red&lt;br /&gt;
&lt;br /&gt;
Colors the object entirely red.&lt;br /&gt;
&lt;br /&gt;
 create color FF0000&lt;br /&gt;
&lt;br /&gt;
Also colors the object red, using the hexadecimal RGB value `FF0000`.&lt;br /&gt;
&lt;br /&gt;
 activate color name=honeyb yellow &lt;br /&gt;
&lt;br /&gt;
When the object containing this command is activated, nearby objects named &#039;&#039;honeyb&#039;&#039; are changed to yellow.&lt;br /&gt;
&lt;br /&gt;
 create texture dirt1, color tint bronze&lt;br /&gt;
&lt;br /&gt;
Creates an object using the dirt1 texture and tints the texture bronze.&lt;br /&gt;
&lt;br /&gt;
RGB hex [[List of colors]]&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category: Script commands]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Color&amp;diff=5635</id>
		<title>Color</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Color&amp;diff=5635"/>
		<updated>2026-09-10T03:16:59Z</updated>

		<summary type="html">&lt;p&gt;Talisan: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{feature|N/A|0.3.19|||}}&lt;br /&gt;
The &#039;&#039;&#039;color&#039;&#039;&#039; command changes the color of an object. It can either apply a solid color to the object&#039;s polygons or, when used with &#039;&#039;tint&#039;&#039;, tint a textured or pictured object.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
    &#039;&#039;&#039;color&#039;&#039;&#039; [tint] &#039;&#039;color&#039;&#039; [&#039;&#039;name=&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Color&#039;&#039; : Specifies the color to apply. A color may be given using a color name or a hexadecimal RGB value.(see [[List of colors]] for more information)&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
; Tint : Optional. When used with a textured or pictured object, &#039;&#039;tint&#039;&#039; applies the specified color as a tint rather than replacing the texture with a solid color.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
; Name : The name of the object(s) to initiate the command on (see [[Name]] for more information)&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Current object only&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
 create color red&lt;br /&gt;
&lt;br /&gt;
Colors the object entirely red.&lt;br /&gt;
&lt;br /&gt;
 create color FF0000&lt;br /&gt;
&lt;br /&gt;
Also colors the object red, using the hexadecimal RGB value `FF0000`.&lt;br /&gt;
&lt;br /&gt;
 activate color name=honeyb yellow &lt;br /&gt;
&lt;br /&gt;
When the object containing this command is activated, nearby objects named &#039;&#039;honeyb&#039;&#039; are changed to yellow.&lt;br /&gt;
&lt;br /&gt;
 create texture dirt1, color tint bronze&lt;br /&gt;
&lt;br /&gt;
Creates an object using the dirt1 texture and tints the texture bronze.&lt;br /&gt;
&lt;br /&gt;
RGB hex [[List of colors]]&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category: Script commands]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Color&amp;diff=5634</id>
		<title>Color</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Color&amp;diff=5634"/>
		<updated>2026-09-10T03:16:37Z</updated>

		<summary type="html">&lt;p&gt;Talisan: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{feature|N/A|0.3.19|||}}&lt;br /&gt;
The &#039;&#039;&#039;color&#039;&#039;&#039; command changes the color of an object. It can either apply a solid color to the object&#039;s polygons or, when used with &#039;&#039;tint&#039;&#039;, tint a textured or pictured object.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
    &#039;&#039;&#039;color&#039;&#039;&#039; [tint]|&#039;&#039;color&#039;&#039; [&#039;&#039;name=&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Color&#039;&#039; : Specifies the color to apply. A color may be given using a color name or a hexadecimal RGB value.(see [[List of colors]] for more information)&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
; Tint : Optional. When used with a textured or pictured object, &#039;&#039;tint&#039;&#039; applies the specified color as a tint rather than replacing the texture with a solid color.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
; Name : The name of the object(s) to initiate the command on (see [[Name]] for more information)&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Current object only&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
 create color red&lt;br /&gt;
&lt;br /&gt;
Colors the object entirely red.&lt;br /&gt;
&lt;br /&gt;
 create color FF0000&lt;br /&gt;
&lt;br /&gt;
Also colors the object red, using the hexadecimal RGB value `FF0000`.&lt;br /&gt;
&lt;br /&gt;
 activate color name=honeyb yellow &lt;br /&gt;
&lt;br /&gt;
When the object containing this command is activated, nearby objects named &#039;&#039;honeyb&#039;&#039; are changed to yellow.&lt;br /&gt;
&lt;br /&gt;
 create texture dirt1, color tint bronze&lt;br /&gt;
&lt;br /&gt;
Creates an object using the dirt1 texture and tints the texture bronze.&lt;br /&gt;
&lt;br /&gt;
RGB hex [[List of colors]]&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category: Script commands]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Color&amp;diff=5633</id>
		<title>Color</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Color&amp;diff=5633"/>
		<updated>2026-09-10T00:50:38Z</updated>

		<summary type="html">&lt;p&gt;Talisan: initial page creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{feature|N/A|0.3.19|||}}&lt;br /&gt;
The &#039;&#039;&#039;color&#039;&#039;&#039; command changes the color of an object. It can either apply a solid color to the object&#039;s polygons or, when used with &#039;&#039;tint&#039;&#039;, tint a textured or pictured object.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
    &#039;&#039;&#039;color&#039;&#039;&#039; &#039;&#039;color&#039;&#039;|[tint] [&#039;&#039;name=&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Color&#039;&#039; : Specifies the color to apply. A color may be given using a color name or a hexadecimal RGB value.(see [[List of colors]] for more information)&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
; Tint : Optional. When used with a textured or pictured object, &#039;&#039;tint&#039;&#039; applies the specified color as a tint rather than replacing the texture with a solid color.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
; Name : The name of the object(s) to initiate the command on (see [[Name]] for more information)&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Current object only&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
 create color red&lt;br /&gt;
&lt;br /&gt;
Colors the object entirely red.&lt;br /&gt;
&lt;br /&gt;
 create color FF0000&lt;br /&gt;
&lt;br /&gt;
Also colors the object red, using the hexadecimal RGB value `FF0000`.&lt;br /&gt;
&lt;br /&gt;
 activate color name=honeyb yellow &lt;br /&gt;
&lt;br /&gt;
When the object containing this command is activated, nearby objects named &#039;&#039;honeyb&#039;&#039; are changed to yellow.&lt;br /&gt;
&lt;br /&gt;
 create texture dirt1, color tint bronze&lt;br /&gt;
&lt;br /&gt;
Creates an object using the dirt1 texture and tints the texture bronze.&lt;br /&gt;
&lt;br /&gt;
RGB hex [[List of colors]]&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category: Script commands]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Move&amp;diff=5632</id>
		<title>Move</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Move&amp;diff=5632"/>
		<updated>2026-09-09T23:49:19Z</updated>

		<summary type="html">&lt;p&gt;Talisan: reset/noreset loop/noloop clarifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{feature|N/A|0.3.19|||}}&lt;br /&gt;
The &#039;&#039;&#039;move&#039;&#039;&#039; command animates the position of an object.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
    &#039;&#039;&#039;move&#039;&#039;&#039; X [Y] [Z] [&#039;&#039;noloop OR loop&#039;&#039;] [&#039;&#039;nosync OR sync&#039;&#039;] [&#039;&#039;smooth&#039;&#039;] [&#039;&#039;noreset OR reset&#039;&#039;] [ltm] [&#039;&#039;wait=&#039;&#039;]  [&#039;&#039;time=&#039;&#039;]  [&#039;&#039;offset=&#039;&#039;] [&#039;&#039;name=&#039;&#039;] [&#039;&#039;global&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
; X Y Z : The X, Y and Z distance in meters that the object will move (and back from). Movement goes along the world axis, unless Ltm is set. Need to specify at minimum X.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Y is 0.0, Z is 0.0 &lt;br /&gt;
; Noloop OR Loop : Controls whether the movement cycle repeats continuously (loop) or runs once (noloop).&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Noloop&lt;br /&gt;
; Nosync OR Sync : Make the object appear in the same position for all users by synchronizing its movement with the universe time.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Nosync&lt;br /&gt;
; Smooth : Smoothly accelerate and decelerate the movement.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Not applied&lt;br /&gt;
; Noreset OR Reset : Controls how the object returns to its starting position after moving the target distance: smoothly animates back over time= (noreset) or instantly snaps back (reset).&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Noreset&lt;br /&gt;
; Ltm : Move along the object axis, not the world axis.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Not applied&lt;br /&gt;
; Wait : Time in seconds to wait before continuing movement after one half of a cycle.&amp;lt;br&amp;gt;&#039;&#039;&#039;Values:&#039;&#039;&#039; Decimal numbers greater than 0.0&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; 0.0&lt;br /&gt;
; Time : Time in seconds for the object to move one half of a full cycle.&amp;lt;br&amp;gt;&#039;&#039;&#039;Values:&#039;&#039;&#039; Decimal numbers greater than 0.0&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; 1.0&lt;br /&gt;
; Offset : Offset in seconds to apply to universe time when synchronizing.&amp;lt;br&amp;gt;&#039;&#039;&#039;Values:&#039;&#039;&#039; Decimal numbers greater than 0.0&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; 0.0&lt;br /&gt;
; Name : The name of the object(s) to initiate the command on (see [[Name]] for more information)&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Current object only&lt;br /&gt;
; Global : If set, this will cause a trigger (e.g. activate, adone) to initiate this command for all users have the object in view. Otherwise, the command will be initiated only for the user who activates the trigger&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Not set&lt;br /&gt;
&lt;br /&gt;
=== Option Combinations ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Combination !! Phase 1 (0 to time=) !! Pause !! Phase 2 (Return) !! Pause !! Continuation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;noloop noreset&#039;&#039;&#039; || Animates A &amp;amp;rarr; B || Waits wait= || Animates B &amp;amp;rarr; A || Waits wait= || Stops at A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;noloop reset&#039;&#039;&#039; || Animates A &amp;amp;rarr; B || Waits wait= || Snaps instantly to A || &amp;amp;mdash; || Stops at A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;loop noreset&#039;&#039;&#039; || Animates A &amp;amp;rarr; B || Waits wait= || Animates B &amp;amp;rarr; A || Waits wait= || Repeats continuously&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;loop reset&#039;&#039;&#039; || Animates A &amp;amp;rarr; B || Waits wait= || Snaps instantly to A || &amp;amp;mdash; || Repeats continuously&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
 create move 0 10 0 smooth time=5 wait=3 loop&lt;br /&gt;
&lt;br /&gt;
Move the object smoothly 10 meters up (5 seconds to complete), wait 3 seconds, move object smoothly 10 meters down (5 seconds to complete), wait 3 seconds, repeat (Loop).&lt;br /&gt;
&lt;br /&gt;
 activate move 10 0 0 ltm time=3 wait=1 reset global&lt;br /&gt;
&lt;br /&gt;
When clicked, move the object 10 meters along its (Ltm) X-axis (3 seconds to complete), wait 1 second, snap back to original position (Reset), do not repeat. This is done for all users who see the object.&lt;br /&gt;
&lt;br /&gt;
 create move 0 0 10 time=0 wait=9e9&lt;br /&gt;
&lt;br /&gt;
The object instantly moves to the new position and remains there for approximately 285.5 years(9,000,000,000 seconds) before the command repeats.&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category: Script commands]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Move&amp;diff=5631</id>
		<title>Move</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Move&amp;diff=5631"/>
		<updated>2026-09-09T21:56:16Z</updated>

		<summary type="html">&lt;p&gt;Talisan: wait=9e9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{feature|N/A|0.3.19|||}}&lt;br /&gt;
The &#039;&#039;&#039;move&#039;&#039;&#039; command animates the position of an object.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
    &#039;&#039;&#039;move&#039;&#039;&#039; X [Y] [Z] [&#039;&#039;noloop OR loop&#039;&#039;] [&#039;&#039;nosync OR sync&#039;&#039;] [&#039;&#039;smooth&#039;&#039;] [&#039;&#039;noreset OR reset&#039;&#039;] [ltm] [&#039;&#039;wait=&#039;&#039;]  [&#039;&#039;time=&#039;&#039;]  [&#039;&#039;offset=&#039;&#039;] [&#039;&#039;name=&#039;&#039;] [&#039;&#039;global&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
; X Y Z : The X, Y and Z distance in meters that the object will move (and back from). Movement goes along the world axis, unless Ltm is set. Need to specify at minimum X.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Y is 0.0, Z is 0.0 &lt;br /&gt;
; Noloop OR Loop : Continue looping after having moved to (and back) the given distance.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Noloop&lt;br /&gt;
; Nosync OR Sync : Make the object appear in the same position for all users by synchronizing its movement with the universe time.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Nosync&lt;br /&gt;
; Smooth : Smoothly accelerate and decelerate the movement.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Not applied&lt;br /&gt;
; Noreset OR Reset : Move back or reset position after completing half a cycle.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Noreset&lt;br /&gt;
; Ltm : Move along the object axis, not the world axis.&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Not applied&lt;br /&gt;
; Wait : Time in seconds to wait before continuing movement after one half of a cycle.&amp;lt;br&amp;gt;&#039;&#039;&#039;Values:&#039;&#039;&#039; Decimal numbers greater than 0.0&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; 0.0&lt;br /&gt;
; Time : Time in seconds for the object to move one half of a full cycle.&amp;lt;br&amp;gt;&#039;&#039;&#039;Values:&#039;&#039;&#039; Decimal numbers greater than 0.0&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; 1.0&lt;br /&gt;
; Offset : Offset in seconds to apply to universe time when synchronizing.&amp;lt;br&amp;gt;&#039;&#039;&#039;Values:&#039;&#039;&#039; Decimal numbers greater than 0.0&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; 0.0&lt;br /&gt;
; Name : The name of the object(s) to initiate the command on (see [[Name]] for more information)&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Current object only&lt;br /&gt;
; Global : If set, this will cause a trigger (e.g. activate, adone) to initiate this command for all users have the object in view. Otherwise, the command will be initiated only for the user who activates the trigger&amp;lt;br&amp;gt;&#039;&#039;&#039;Default:&#039;&#039;&#039; Not set&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
 create move 0 10 0 smooth time=5 wait=3 loop&lt;br /&gt;
&lt;br /&gt;
Move the object smoothly 10 meters up (5 seconds to complete), wait 3 seconds, move object smoothly 10 meters down (5 seconds to complete), wait 3 seconds, repeat (Loop).&lt;br /&gt;
&lt;br /&gt;
 activate move 10 0 0 ltm time=3 wait=1 reset global&lt;br /&gt;
&lt;br /&gt;
When clicked, move the object 10 meters along its (Ltm) X-axis (3 seconds to complete), wait 1 second, snap back to original position (Reset), do not repeat. This is done for all users who see the object.&lt;br /&gt;
&lt;br /&gt;
 create move 0 0 10 time=0 wait=9e9&lt;br /&gt;
&lt;br /&gt;
The object instantly moves to the new position and remains there for approximately 285.5 years(9,000,000,000 seconds) before the command repeats.&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category: Script commands]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=SDK&amp;diff=3984</id>
		<title>SDK</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=SDK&amp;diff=3984"/>
		<updated>2016-08-19T22:19:51Z</updated>

		<summary type="html">&lt;p&gt;Talisan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Virtual Paradise &#039;&#039;&#039;Software Development Kit&#039;&#039;&#039; is used for interacting with Virtual Paradise universes and worlds. This page serves as a hub for all SDK topics in the wiki.&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
* [[Getting started/SDK]]&lt;br /&gt;
* [[Tutorials/SDK]]&lt;br /&gt;
* [[Simple greeter bot]]&lt;br /&gt;
&lt;br /&gt;
=== General concepts ===&lt;br /&gt;
* [[Avatar]]&lt;br /&gt;
* [[Property]]&lt;br /&gt;
* [[Terrain]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[World]]&lt;br /&gt;
&lt;br /&gt;
== C reference ==&lt;br /&gt;
All reference pages of the standard Virtual Paradise C SDK are documented on this wiki. For other SDKs, such as the C# wrapper, visit their project websites for documentation.&lt;br /&gt;
&lt;br /&gt;
* [[List of SDK events]] - [[:Category:SDK events]]&lt;br /&gt;
* [[List of SDK callbacks]] - [[:Category:SDK callbacks]]&lt;br /&gt;
* [[List of SDK methods]] - [[:Category:SDK methods]]&lt;br /&gt;
* [[List of SDK attributes]] - [[:Category:SDK attributes]]&lt;br /&gt;
* [[:Category:SDK examples]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SDK]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Getting_started/SDK&amp;diff=3983</id>
		<title>Getting started/SDK</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Getting_started/SDK&amp;diff=3983"/>
		<updated>2016-08-19T22:19:19Z</updated>

		<summary type="html">&lt;p&gt;Talisan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Virtual Paradise &#039;&#039;&#039;Software Development Kit&#039;&#039;&#039; is a programming interface that allows for the creation of &amp;quot;[[bot]]s&amp;quot;. These bots may do almost anything the [[browser]] can do. This allows for programmable tasks such as &#039;&#039;&#039;terrain management&#039;&#039;&#039;, &#039;&#039;&#039;game hosting&#039;&#039;&#039;, &#039;&#039;&#039;teleportation services&#039;&#039;&#039; and more. They are especially useful for repetitive tasks or functions otherwise unprovided by the browser, or when accessing Virtual Paradise [[world]]s without full 3D interactivity is not desired.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
The SDK is available for various programming languages. Any SDK requires...&lt;br /&gt;
* &#039;&#039;&#039;A user account&#039;&#039;&#039; - Bots must be logged in with the account&#039;s credentials. [http://virtualparadise.org/signup.php Sign up here].&lt;br /&gt;
* &#039;&#039;&#039;Basic programming knowledge&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Simple greeter bot]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=File_Formats&amp;diff=3977</id>
		<title>File Formats</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=File_Formats&amp;diff=3977"/>
		<updated>2016-08-12T23:38:48Z</updated>

		<summary type="html">&lt;p&gt;Talisan: Redirected page to Building&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Building]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Building&amp;diff=3976</id>
		<title>Building</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Building&amp;diff=3976"/>
		<updated>2016-08-12T23:34:29Z</updated>

		<summary type="html">&lt;p&gt;Talisan: added audio&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Virtual Paradise has a built-in object building system. It allows users to build their own objects within virtual worlds.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Script_triggers | Script triggers]]&lt;br /&gt;
* [[List_of_action_commands | Script commands]]&lt;br /&gt;
&lt;br /&gt;
== Supported mesh file formats ==&lt;br /&gt;
* RenderWare (.RWX)&lt;br /&gt;
* Quake MD2 (.MD2)&lt;br /&gt;
* Quake MD3 (.MD3)&lt;br /&gt;
&lt;br /&gt;
== Supported texture file formats ==&lt;br /&gt;
* JPEG&lt;br /&gt;
* PNG&lt;br /&gt;
* GIF&lt;br /&gt;
* BMP for masks&lt;br /&gt;
* Other file formats depending on operating system, use of these other formats is not recommended because of possible compatibility issues.&lt;br /&gt;
&lt;br /&gt;
== Supported audio file formats ==&lt;br /&gt;
* RIFF bitstream format (.WAV) (MS &amp;amp; IBM)&lt;br /&gt;
* Ogg Vorbis (.OGG)&lt;br /&gt;
* Opus (.Opus) (Xiph)&lt;br /&gt;
* Implemented using the open source OpenAL standard (https://www.openal.org/)&lt;br /&gt;
&lt;br /&gt;
[[Category: Building]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Noise&amp;diff=3975</id>
		<title>Noise</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Noise&amp;diff=3975"/>
		<updated>2016-08-12T22:49:11Z</updated>

		<summary type="html">&lt;p&gt;Talisan: Created page with &amp;quot;{{feature|1|0.3.54|  |Noise1.png| }} The &amp;#039;&amp;#039;&amp;#039;noise&amp;#039;&amp;#039;&amp;#039; command plays a sound once in a currently undefined radius {{Clear}}  ==Usage==     &amp;#039;&amp;#039;&amp;#039;noise&amp;#039;&amp;#039;&amp;#039; url ==Arguments== ; url :...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{feature|1|0.3.54|  |Noise1.png| }}&lt;br /&gt;
The &#039;&#039;&#039;noise&#039;&#039;&#039; command plays a sound once in a currently undefined radius&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
    &#039;&#039;&#039;noise&#039;&#039;&#039; url&lt;br /&gt;
==Arguments==&lt;br /&gt;
; url : A Uniform Resource Locator, an address on a reachable server. This may also be the filename of the resource which will, by default, retrieve the sound from the object paths /sounds folder&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
 create noise sound.wav&lt;br /&gt;
&lt;br /&gt;
; The file sound.wav is retrieved from the object path sounds folder, and played once&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category: Script commands]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Template:Build&amp;diff=3974</id>
		<title>Template:Build</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Template:Build&amp;diff=3974"/>
		<updated>2016-08-12T22:32:33Z</updated>

		<summary type="html">&lt;p&gt;Talisan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;toccolours&amp;quot; style=&amp;quot; clear: both; width: 100%; margin: 1em auto; text-align: left; padding: 0em 0em 0em 0em&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=2 style=&amp;quot;padding: 0.2em 0.2em 0.5em; background: #A8C0FF; color:black&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Object Scripting]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: 95%; width:5%; padding-left:0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;p style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Events:&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;p style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;[[Activate]] • [[Create]]&amp;lt;/p&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: 95%; width:5%; padding-left:0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;p style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commands:&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;p style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;[[Ambient]] • [[Color]] • [[Diffuse]] • [[Framerate]] • [[Light]] • [[Move]] • [[Noise]] • [[Normalmap]] • [[Opacity]] • [[Picture]] • [[Rotate]] • [[Shear]] • [[Scale]] • [[Sign]] • [[Solid]] • [[Sound]] • [[Specular]] • [[Specularmap]] • [[Teleportxyz]] • [[Texture]] • [[Url]] • [[Web]] • [[Visible]]&amp;lt;/p&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category: Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Template:Build&amp;diff=3973</id>
		<title>Template:Build</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Template:Build&amp;diff=3973"/>
		<updated>2016-08-12T22:32:18Z</updated>

		<summary type="html">&lt;p&gt;Talisan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;toccolours&amp;quot; style=&amp;quot; clear: both; width: 100%; margin: 1em auto; text-align: left; padding: 0em 0em 0em 0em&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=2 style=&amp;quot;padding: 0.2em 0.2em 0.5em; background: #A8C0FF; color:black&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Object Scripting]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: 95%; width:5%; padding-left:0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;p style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Events:&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;p style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;[[Activate]] • [[Create]]&amp;lt;/p&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: 95%; width:5%; padding-left:0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;p style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commands:&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;p style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;[[Ambient]] • [[Color]] • [[Diffuse]] • [[Framerate]] • [[Light]] • [[Move]] • [[Noise]] •[[Normalmap]] • [[Opacity]] • [[Picture]] • [[Rotate]] • [[Shear]] • [[Scale]] • [[Sign]] • [[Solid]] • [[Sound]] • [[Specular]] • [[Specularmap]] • [[Teleportxyz]] • [[Texture]] • [[Url]] • [[Web]] • [[Visible]]&amp;lt;/p&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category: Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=List_of_action_commands&amp;diff=3972</id>
		<title>List of action commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=List_of_action_commands&amp;diff=3972"/>
		<updated>2016-08-12T22:13:50Z</updated>

		<summary type="html">&lt;p&gt;Talisan: added new sound and noise command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Scripting.png|frame|150px]]&lt;br /&gt;
&lt;br /&gt;
* [[animate]]&lt;br /&gt;
* [[ambient]]&lt;br /&gt;
* [[astart]]&lt;br /&gt;
* [[astop]]&lt;br /&gt;
* [[color]]&lt;br /&gt;
* [[diffuse]]&lt;br /&gt;
* [[frame]]&lt;br /&gt;
* [[framerate]]&lt;br /&gt;
* [[light]]&lt;br /&gt;
* [[move]]&lt;br /&gt;
* [[name]]&lt;br /&gt;
* [[noise]]&lt;br /&gt;
* [[normalmap]]&lt;br /&gt;
* [[opacity]]&lt;br /&gt;
* [[picture]]&lt;br /&gt;
* [[rotate]]&lt;br /&gt;
* [[shear]]&lt;br /&gt;
* [[scale]]&lt;br /&gt;
* [[sign]]&lt;br /&gt;
* [[solid]]&lt;br /&gt;
* [[sound]]&lt;br /&gt;
* [[specularmap]]&lt;br /&gt;
* [[specular]]&lt;br /&gt;
* [[teleport]]&lt;br /&gt;
* [[teleportxyz]]&lt;br /&gt;
* [[texture]]&lt;br /&gt;
* [[url]]&lt;br /&gt;
* [[visible]]&lt;br /&gt;
* [[web]]&lt;br /&gt;
* [[Playsound]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Script commands| ]]&lt;br /&gt;
[[Category: Building]]&lt;br /&gt;
[[Category: Lists]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=Sound&amp;diff=3971</id>
		<title>Sound</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=Sound&amp;diff=3971"/>
		<updated>2016-08-12T22:06:15Z</updated>

		<summary type="html">&lt;p&gt;Talisan: Created page with &amp;quot;{{feature|1|0.3.54|  |Sound1.png| }} The &amp;#039;&amp;#039;&amp;#039;sound&amp;#039;&amp;#039;&amp;#039; command plays a sound in a currently undefined radius {{Clear}}  ==Usage==     &amp;#039;&amp;#039;&amp;#039;sound&amp;#039;&amp;#039;&amp;#039; url [&amp;#039;&amp;#039;loop | noloop&amp;#039;&amp;#039;] [&amp;#039;&amp;#039;glob...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{feature|1|0.3.54|  |Sound1.png| }}&lt;br /&gt;
The &#039;&#039;&#039;sound&#039;&#039;&#039; command plays a sound in a currently undefined radius&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
    &#039;&#039;&#039;sound&#039;&#039;&#039; url [&#039;&#039;loop | noloop&#039;&#039;] [&#039;&#039;global&#039;&#039;]&lt;br /&gt;
==Arguments==&lt;br /&gt;
; url : A Uniform Resource Locator, an address on a reachable server. This may also be the filename of the resource which will, by default, retrieve the sound from the object paths /sounds folder&lt;br /&gt;
; loop | noloop: Looping is on by default, and noloop will only play the sound once&lt;br /&gt;
; global : will cause the sound to be played for all users within view of the object, otherwise it will play only for the user who initiated the event. Global is per command, not per trigger.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
 create sound sound.wav loop&lt;br /&gt;
&lt;br /&gt;
: The file sound.wav is retrieved from the object path sounds folder, and played over and over, though loop is superfluous&lt;br /&gt;
&lt;br /&gt;
 activate sound sound.wav global, sound music.wav&lt;br /&gt;
&lt;br /&gt;
: User who clicked hears music.wav, others hear sound.wav&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category: Script commands]]&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=File:Noise1.png&amp;diff=3970</id>
		<title>File:Noise1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=File:Noise1.png&amp;diff=3970"/>
		<updated>2016-08-12T22:02:40Z</updated>

		<summary type="html">&lt;p&gt;Talisan: Representative noise image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Representative noise image.&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
	<entry>
		<id>https://wiki.virtualparadise.org/index.php?title=File:Sound1.png&amp;diff=3969</id>
		<title>File:Sound1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.virtualparadise.org/index.php?title=File:Sound1.png&amp;diff=3969"/>
		<updated>2016-08-12T22:02:01Z</updated>

		<summary type="html">&lt;p&gt;Talisan: Representative sound image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Representative sound image.&lt;/div&gt;</summary>
		<author><name>Talisan</name></author>
	</entry>
</feed>