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== Registering ==
== Registering ==
To log in to Virtual Paradise you need an account, you can register for an account on the [http://www.virtualparadise.org/signup.php registration page]. Accounts are still added manually so it may take some time before your account is activated, please do not sign up multiple times.
To log in to Virtual Paradise you need an account, you can register for an account on the [http://www.virtualparadise.org/Signup sign up page]. Before you can log in, you will need to confirm your e-mail address by clicking the link that is sent to you after signing up.


== Download the program ==
== Download the program ==
Go to the [http://www.virtualparadise.org/download.php download page] and download a version of the program for your operating system.
Go to the [http://www.virtualparadise.org/Download download page] and download a version of the program for your operating system.


== Installing ==
== Installing ==
=== Windows ===
=== Windows ===
At the time of writing there is no installer for the program so this must be done manually.
Use the downloaded file to install. After installation you can start Virtual Paradise from the start menu.
# Get the [http://www.microsoft.com/downloads/details.aspx?familyid=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2&displaylang=en Microsoft Visual C++ 2008 SP1 Redistributable] and install it. You may skip this step if you already have it installed. If you do not install this you will probably get errors about the program not being configured properly or something missing from a DLL file.
# Unzip the file you downloaded earlier.
# Run the program, it should work now.


=== Mac OS X ===
=== Mac OS X ===
Mac OS X users only have to open the disk image and copy the program to the application folder.
Virtual Paradise can be installed on Mac OS X by opening the disk image and dragging the Virtual Paradise application to the Applications folder.


=== Linux ===
=== Linux ===
More to come...
==== Ubuntu Linux ====
To install Virtual Paradise on Ubuntu Linux, open the package file from the download page with the package manager click install.
== Settings ==
:<div class="boilerplate" id="stub">''See also: [[Settings]].''</div>
=== Graphics Modes ===
==== OpenGL fixed function mode ====
VP makes use of the following OpenGL extensions:
* GL_ARB_framebuffer_object
* GL_ARB_framebuffer_sRGB
* GL_ARB_map_buffer_range
* GL_ARB_multisample
* GL_ARB_texture_compression
* GL_ARB_texture_non_power_of_two
* GL_ARB_vertex_buffer_object (always required)
* GL_EXT_bgra
* GL_EXT_separate_specular_color
* GL_EXT_texture_edge_clamp
* GL_EXT_texture_compression_s3tc
* GL_EXT_texture_lod_bias
* GL_EXT_texture_filter_anisotropic
Some of the extensions are not required under all circumstances, this mostly depends on what settings are used.
==== OpenGL pixel shader mode ====
Requires more extensions and probably a GPU supporting shader model 3 (like an NVIDIA Geforce 6200 or newer)
==== Direct3D 9 mode ====
Requires Windows 2000 or later and DirectX 9 installed. In this mode VP only uses the fixed function pipeline at the moment. This means it can run on old hardware.
==== Direct3D 11 mode ====
Requires Windows Vista or later with DirectX 11 installed and a GPU supporting at least shader model 3.

Revision as of 20:59, 19 November 2018

Registering

To log in to Virtual Paradise you need an account, you can register for an account on the sign up page. Before you can log in, you will need to confirm your e-mail address by clicking the link that is sent to you after signing up.

Download the program

Go to the download page and download a version of the program for your operating system.

Installing

Windows

Use the downloaded file to install. After installation you can start Virtual Paradise from the start menu.

Mac OS X

Virtual Paradise can be installed on Mac OS X by opening the disk image and dragging the Virtual Paradise application to the Applications folder.

Linux

Ubuntu Linux

To install Virtual Paradise on Ubuntu Linux, open the package file from the download page with the package manager click install.

Settings

See also: Settings.

Graphics Modes

OpenGL fixed function mode

VP makes use of the following OpenGL extensions:

  • GL_ARB_framebuffer_object
  • GL_ARB_framebuffer_sRGB
  • GL_ARB_map_buffer_range
  • GL_ARB_multisample
  • GL_ARB_texture_compression
  • GL_ARB_texture_non_power_of_two
  • GL_ARB_vertex_buffer_object (always required)
  • GL_EXT_bgra
  • GL_EXT_separate_specular_color
  • GL_EXT_texture_edge_clamp
  • GL_EXT_texture_compression_s3tc
  • GL_EXT_texture_lod_bias
  • GL_EXT_texture_filter_anisotropic

Some of the extensions are not required under all circumstances, this mostly depends on what settings are used.

OpenGL pixel shader mode

Requires more extensions and probably a GPU supporting shader model 3 (like an NVIDIA Geforce 6200 or newer)

Direct3D 9 mode

Requires Windows 2000 or later and DirectX 9 installed. In this mode VP only uses the fixed function pipeline at the moment. This means it can run on old hardware.

Direct3D 11 mode

Requires Windows Vista or later with DirectX 11 installed and a GPU supporting at least shader model 3.