Getting started: Difference between revisions

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(removed some old information and added more information about OpenGL extensions)
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This page is still under construction...
== Registering ==
== Registering ==
To log in to Virtual Paradise you need an account, you can register for an account on the [http://www.virtualparadise.org/register.php registration page]. Accounts are still added manually so it may take some time before your account is activated, please do not sign up multiple times.
To log in to Virtual Paradise you need an account, you can register for an account on the [http://www.virtualparadise.org/register.php registration page]. Accounts are still added manually so it may take some time before your account is activated, please do not sign up multiple times.
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== Installing ==
== Installing ==
=== Windows ===
=== Windows ===
As of Virtual Paradise version 0.2.10 installing a separate runtime is no longer necessary. Just unzip the files and run VirtualParadise.exe.
Unzip the installation file. The program can be started by opening VirtualParadise.exe.
==== OpenGL mode ====
The following OpenGL extensions are required for VP to work:
* GL_ARB_vertex_buffer_object
* GL_ARB_frame_buffer_object
==== Direct3D mode ====
As of version 0.3.11 Virtual Paradise no longer depends on D3DX, it should work without having to install any extra libraries.


=== Mac OS X ===
=== Mac OS X ===
Mac OS X users only have to open the disk image and copy the program to the Application folder.
Virtual Paradise can be installed on Mac OS X by opening the disk image and dragging the Virtual Paradise application to the Applications folder.


=== Linux ===
=== Linux ===
==== Ubuntu Linux ====
==== Ubuntu Linux ====
Double clicking the package file from the file manager and clicking the install button should work.
To install Virtual Paradise on Ubuntu Linux, open the package file from the download page with the package manager click install.
== Settings ==
=== Graphics Modes ===
==== OpenGL fixed function mode ====
VP makes use of the following OpenGL extensions:
* GL_ARB_framebuffer_object
* GL_ARB_framebuffer_sRGB
* GL_ARB_map_buffer_range
* GL_ARB_multisample
* GL_ARB_texture_compression
* GL_ARB_texture_non_power_of_two
* GL_ARB_vertex_buffer_object (always required)
* GL_EXT_bgra
* GL_EXT_separate_specular_color
* GL_EXT_texture_edge_clamp
* GL_EXT_texture_compression_s3tc
* GL_EXT_texture_lod_bias
* GL_EXT_texture_filter_anisotropic
Some of the extensions are not required under all circumstances, this mostly depends on what settings are used.
==== OpenGL pixel shader mode ====
Requires more extensions and probably a GPU supporting shader model 3 (like an NVIDIA Geforce 6200 or newer)
==== Direct3D 9 mode ====
Requires Windows 2000 or later and DirectX 9 installed. In this mode VP only uses the fixed function pipeline at the moment. This means it can run on old hardware.
==== Direct3D 11 mode ====
Requires Windows Vista or later with DirectX 11 installed and a GPU supporting at least shader model 3.

Revision as of 10:19, 21 May 2013

Registering

To log in to Virtual Paradise you need an account, you can register for an account on the registration page. Accounts are still added manually so it may take some time before your account is activated, please do not sign up multiple times.

Download the program

Go to the download page and download a version of the program for your operating system.

Installing

Windows

Unzip the installation file. The program can be started by opening VirtualParadise.exe.

Mac OS X

Virtual Paradise can be installed on Mac OS X by opening the disk image and dragging the Virtual Paradise application to the Applications folder.

Linux

Ubuntu Linux

To install Virtual Paradise on Ubuntu Linux, open the package file from the download page with the package manager click install.

Settings

Graphics Modes

OpenGL fixed function mode

VP makes use of the following OpenGL extensions:

  • GL_ARB_framebuffer_object
  • GL_ARB_framebuffer_sRGB
  • GL_ARB_map_buffer_range
  • GL_ARB_multisample
  • GL_ARB_texture_compression
  • GL_ARB_texture_non_power_of_two
  • GL_ARB_vertex_buffer_object (always required)
  • GL_EXT_bgra
  • GL_EXT_separate_specular_color
  • GL_EXT_texture_edge_clamp
  • GL_EXT_texture_compression_s3tc
  • GL_EXT_texture_lod_bias
  • GL_EXT_texture_filter_anisotropic

Some of the extensions are not required under all circumstances, this mostly depends on what settings are used.

OpenGL pixel shader mode

Requires more extensions and probably a GPU supporting shader model 3 (like an NVIDIA Geforce 6200 or newer)

Direct3D 9 mode

Requires Windows 2000 or later and DirectX 9 installed. In this mode VP only uses the fixed function pipeline at the moment. This means it can run on old hardware.

Direct3D 11 mode

Requires Windows Vista or later with DirectX 11 installed and a GPU supporting at least shader model 3.