Diffuse: Difference between revisions

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==Usage==
==Usage==
  diffuse ''intensity''
  '''diffuse''' ''intensity''


==Arguments==
==Arguments==

Latest revision as of 00:01, 13 November 2012

Diffuse
Vp diffuse example.png
Three cubes, with diffuse 1.0 (top), 0.5 (middle) and 0.0 (bottom)
Build required 1
Version required 0.3.9


The diffuse command sets the diffuse component of the current surface lighting properties.

Usage

diffuse intensity

Arguments

Intensity
The intensity with which diffuse light will effect the object
Values: Decimals between 0.0 and 1.0
Default: 0.5

Example

create diffuse 1;
Object Scripting

Triggers:

ActivateAdoneBumpBumpendCreate

Commands:

AnimateAnimationAmbientCameraColorDiffuseFrameFramerateGroupLightMoveNameNoiseNormalmapOpacityPathPictureRotateSayShearScaleSignSolidSoundSpecularSpecularmapTeleportTeleportxTeleportxyzTextureUrlVisibleWeb