List of world settings

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Key Type Default Value Description
allow_debug_menu boolean 1 If true, allows the debug menu to be used
allow_passthrough boolean 1 If true, allows the user to move through objects by holding the shift key
avatars_file string avatars The name of the avatars list YAML file on the object path, with the default value the file will be loaded from avatars/avatars.yml, this allows the same object path to be used with multiple different avatar list configurations
farplane decimal 40.0
fog_begin decimal 0.0 The distance at which fog starts (only applies to linear fog mode)
fog_color color FFFFFF
fog_density decimal 0.0 Fog density (only applies to exponential fog modes)
fog_end decimal 0.0 The distance at which fog ends (only applies to linear fog mode)
fog_mode string none Valid values are: none, linear, exp/exponential, exp2/exponential2 (exponential squared)
fov decimal 50 Field of view in degrees
ground string ground (or empty if terrain is enabled) Model name for the world "ground" object, a base object that is always rendered regardless of the user's distance from it
groundrepeats boolean 0 Center the ground object at the nearest point on a 30m grid
nearplane decimal 0.03 Near plane distance in decameters
objectpassword string Password for extracting password-protected ZIP files from the object path
objectpath string http://objects.virtualparadise.org/vpbuild/ Base URL of the object path (should include the trailing slash)
override_visibility decimal Force a fixed visibility value (specified in decameters, the visibility menu in the user's client will be disabled)
skybox string Base name of a set of skybox textures. A direction and a file extension is added to the file names for each of the skybox textures (_fr, _lf, _bk, _rt, _up or _bt). The files are downloaded from the textures folder of the world object path.
skybox_extension string jpg
skybox_swaplr boolean 0 If true, swap the _lf and _rt skybox faces
terrain boolean 0 Terrain
terrainoffset decimal -0.02
terrainscale decimal 1.0
web_overlay string URL to a web page to be displayed on top of the 3D scene. The web page should have a transparent background so the 3D scene can still be seen
welcome string Welcome to <world>, <name>! World welcome message
worldlight_ambient vector 1.0 1.0 1.0
worldlight_diffuse vector 1.0 1.0 1.0
worldlight_position vector 0.4 1.0 -0.8
worldlight_specular vector 1.0 1.0 1.0
worldlight_srgb_colors boolean 1 If true and if the user has sRGB rendering enabled in their client the world light settings (ambient, diffuse and specular) will be converted to linear color space before being used