Vp enter: Difference between revisions
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*If a {{sdk callback|enter}} callback is set this function will return immediately and return the result using the callback, otherwise it will call {{sdk method|wait}} in a loop until done. | *If a {{sdk callback|enter}} callback is set this function will return immediately and return the result using the callback, otherwise it will call {{sdk method|wait}} in a loop until done. | ||
*If the bot was already in a world, it will automatically leave that world. | *If the bot was already in a world, it will automatically leave that world. | ||
* | *Entering a world will trigger {{sdk event|world_setting}} for each world setting. Followed by {{sdk event|world_settings_changed}} to signal that all settings have been sent. Provided that the instance has subscribed to them. See {{sdk method|event_set}}. | ||
|caveats= | |caveats= | ||
*The bot will not have a visible "presence" in the world (e.g. will not appear to other users or bots') until {{sdk method|state_change}} is called at least once. | *The bot will not have a visible "presence" in the world (e.g. will not appear to other users or bots') until {{sdk method|state_change}} is called at least once. | ||
*World names are case-sensitive. | *World names are case-sensitive. | ||
|examples= | |||
<syntaxhighlight lang="c"> | |||
bool g_receiving_world_settings; | |||
void handle_world_setting(VPInstance sdk) | |||
{ | |||
if (!g_receiving_world_settings) | |||
{ | |||
printf("Server is sending world settings...\n"); | |||
g_receiving_world_settings = true; | |||
} | |||
const char *key, *value; | |||
key = vp_string(sdk, VP_WORLD_SETTING_KEY); | |||
value = vp_string(sdk, VP_WORLD_SETTING_VALUE); | |||
printf("World setting: \"%s\" = \"%s\"\n", key, value); | |||
} | |||
void handle_world_settings_changed(VPInstance sdk) | |||
{ | |||
printf("Server is done sending world settings.\n"); | |||
g_receiving_world_settings = false; | |||
} | |||
int main(int argc, const char* argv[]) | |||
{ | |||
// ... | |||
vp_event_set(sdk, VP_EVENT_WORLD_SETTING, handle_world_setting); | |||
vp_event_set(sdk, VP_EVENT_WORLD_SETTINGS_CHANGED, handle_world_settings_changed); | |||
int rc; | |||
rc = vp_enter(sdk, WorldName); | |||
if (rc) | |||
printf("Couldn't enter world(reason %d)", rc); | |||
// ... | |||
} | |||
</syntaxhighlight> | |||
|seealso= | |seealso= | ||
* {{sdk callback|enter}} | * {{sdk callback|enter}} |
Latest revision as of 17:39, 17 December 2016
Method call snippet
vp_enter(instance, world);
Enters a bot into a world.
Parameters
These are the parameters that this method requires:
Parameter | Usage |
---|---|
VPInstance instance |
Pointer to the instance this method call is intended for |
string world |
Name of an online world to enter |
Returns
This method returns a return code integer, which indicates whether the call was successful or errored for any reason:
Return code | Cause |
---|---|
VP_RC_SUCCESS |
Successful call (for methods that have a registered callback, it only means the request has been sent) |
VP_RC_STRING_TOO_LONG |
World name was longer than 255 bytes |
VP_RC_CONNECTION_ERROR |
Disconnected from universe while sending, or connecting to the world failed |
VP_RC_WORLD_NOT_FOUND |
No such world is connected to the universe |
VP_RC_WORLD_LOGIN_ERROR |
Could not login to world (e.g. incorrect world address configured) or banned (not yet implemented) |
VP_RC_TIMEOUT |
Connection attempt to the world server timed out (e.g. firewalled server) |
VP_RC_NOT_IN_UNIVERSE |
Bot is not currently connected to universe |
Behavior
- If a
VP_CALLBACK_ENTER
callback is set this function will return immediately and return the result using the callback, otherwise it will callvp_wait()
in a loop until done. - If the bot was already in a world, it will automatically leave that world.
- Entering a world will trigger
VP_EVENT_WORLD_SETTING
for each world setting. Followed byVP_EVENT_WORLD_SETTINGS_CHANGED
to signal that all settings have been sent. Provided that the instance has subscribed to them. Seevp_event_set()
.
Caveats
- The bot will not have a visible "presence" in the world (e.g. will not appear to other users or bots') until
vp_state_change()
is called at least once. - World names are case-sensitive.
Examples
bool g_receiving_world_settings;
void handle_world_setting(VPInstance sdk)
{
if (!g_receiving_world_settings)
{
printf("Server is sending world settings...\n");
g_receiving_world_settings = true;
}
const char *key, *value;
key = vp_string(sdk, VP_WORLD_SETTING_KEY);
value = vp_string(sdk, VP_WORLD_SETTING_VALUE);
printf("World setting: \"%s\" = \"%s\"\n", key, value);
}
void handle_world_settings_changed(VPInstance sdk)
{
printf("Server is done sending world settings.\n");
g_receiving_world_settings = false;
}
int main(int argc, const char* argv[])
{
// ...
vp_event_set(sdk, VP_EVENT_WORLD_SETTING, handle_world_setting);
vp_event_set(sdk, VP_EVENT_WORLD_SETTINGS_CHANGED, handle_world_settings_changed);
int rc;
rc = vp_enter(sdk, WorldName);
if (rc)
printf("Couldn't enter world(reason %d)", rc);
// ...
}