{"batchcomplete":"","continue":{"lecontinue":"20260912230828|3288","continue":"-||"},"query":{"logevents":[{"logid":3298,"ns":0,"title":"Say","pageid":2515,"logpage":2515,"revid":5657,"params":{},"type":"create","action":"create","user":"Talisan","timestamp":"2026-09-26T20:57:35Z","comment":"Created page with \"{{feature|N/A|0.3.48|||}} The '''say''' command displays a message from the object in the local chat window when triggered.  ==Usage==     '''say''' ''\"message\"''  ; \"message\" : The text string to display in chat.  == Behavior == When the command is executed: * A small box icon appears next to the message in the chat window. * The message text is rendered in a distinct text color to differentiate object messages from user chat.  == Examples ==  bump say \"Hello World, and...\""},{"logid":3297,"ns":0,"title":"Bump","pageid":2514,"logpage":2514,"revid":5655,"params":{},"type":"create","action":"create","user":"Talisan","timestamp":"2026-09-24T11:39:22Z","comment":"Created page with \"{{feature|N/A|N/A}}  The '''bump''' trigger is activated when a [[user]] avatar intersects/touches the object.  ==Usage==  '''bump''' ''([command1], [command2], [...]);''  ==Example==  bump [[move]] 5 6 5, [[rotate]] 4 3 6, [[light]] color=blue;  {{Build}} [[Category: Script triggers]]\""},{"logid":3296,"ns":0,"title":"Seq","pageid":2513,"logpage":2513,"revid":5652,"params":{},"type":"create","action":"create","user":"Talisan","timestamp":"2026-09-24T11:24:14Z","comment":"Created page with \"{{feature|N/A|0.3.57|||}} The '''seq''' command starts an animation sequence file (<code>.seq</code>) to move tagged parts of an avatar, or an object designed with correct tags.  ==Usage==     '''seq''' ''file'' [loop]|[time=''seconds''] [name=''target'']  ==Arguments== ; file : The filename of the sequence(<code>.seq</code>). ''(Required)''  ; loop : Causes the sequence to repeat continuously.<br>'''Default:''' noloop ; time : Specifies the duration in seconds for which...\""},{"logid":3295,"ns":0,"title":"Tag","pageid":2512,"logpage":2512,"revid":5651,"params":{},"type":"create","action":"create","user":"Talisan","timestamp":"2026-09-24T10:55:27Z","comment":"proto"},{"logid":3294,"ns":0,"title":"Teleport","pageid":2511,"logpage":2511,"revid":5650,"params":{},"type":"create","action":"create","user":"Talisan","timestamp":"2026-09-17T05:26:21Z","comment":"Created page with \"{{feature|N/A|0.1.0|||}} The '''teleport''' command transports the avatar to a specified position and orientation, either within the current world or to a different world. {{Clear}}  ==Usage==     '''teleport''' [''world''] [''position''] [''direction'']  ==Arguments==  ; ''world'' : Optional. The target world to teleport to. If omitted, the teleport occurs within the current world.<br>'''Default:''' Current world  ; ''position'' : Optional. Coordinates specifying the ta...\""},{"logid":3293,"ns":0,"title":"Visible","pageid":2510,"logpage":2510,"revid":5647,"params":{},"type":"create","action":"create","user":"Talisan","timestamp":"2026-09-15T06:58:26Z","comment":"Created page with \"{{feature|N/A|0.1.0|||}} The '''visible''' command controls the visibility state of an object in the world.  ==Usage==     '''visible''' state [''tag=''] [''name=''] [''radius=''] [''global'']  ==Arguments== ; State : Specify whether the object should be visible, hidden, or toggled.<br>'''Values:''' <code>on</code>, <code>off</code>, <code>toggle</code>, <code>1</code>, <code>0</code><br>'''Default:''' <code>on</code> ; Tag : Restricts the visibility change to a specific...\""},{"logid":3292,"ns":0,"title":"Stacee","pageid":2509,"logpage":2509,"revid":5645,"params":{},"type":"create","action":"create","user":"Talisan","timestamp":"2026-09-13T21:02:57Z","comment":"Created page with \"'''Stacee''' (frequently noted in community communications with the signature handle ''\"yes, that's Stacey with a y!\"'') was a key staff artist, 3D modeler, and content developer for [[Active Worlds]] (AWI). Her modeling work and technical documentation formed a cornerstone of the platform's visual identity during its peak growth in the late 1990s and early 2000s, directly influencing building practices across early virtual world platforms including [[Virtual Paradise]]....\""},{"logid":3291,"ns":6,"title":"File:Judgedredd.png","pageid":2508,"logpage":2508,"revid":5643,"params":{},"type":"create","action":"create","user":"Talisan","timestamp":"2026-09-13T00:30:32Z","comment":"Judge Dredd, the ultimate lawman."},{"logid":3290,"ns":6,"title":"File:Judgedredd.png","pageid":2508,"logpage":2508,"revid":5643,"params":{"img_sha1":"999mi5z365lyegf6kylp14o3k2jfg7n","img_timestamp":"2026-09-13T00:30:32Z"},"type":"upload","action":"upload","user":"Talisan","timestamp":"2026-09-13T00:30:32Z","comment":"Judge Dredd, the ultimate lawman."},{"logid":3289,"ns":0,"title":"Flagg","pageid":2507,"logpage":2507,"revid":5642,"params":{},"type":"create","action":"create","user":"Talisan","timestamp":"2026-09-13T00:26:20Z","comment":"Created page with \"'''Tom Fournier''', better known by his in-game handle '''Flagg''' (Citizen #299024), was a long-time staff member and community figure at [[Active Worlds]] (AW) during the late 1990s and 2000s. Operating out of Active Worlds Inc.'s headquarters in Newburyport, Massachusetts, Flagg served as a key liaison between corporate management and the platform's user base.  == Active Worlds Career ==  Flagg's primary involvement centered on community curation, staff support, and e...\""}]}}